Completely agree
Upcoming Balance Changes:
- Tornado: Honestly, this is the best nerf I’ve seen recently. You balanced the best spell perfectly—great job!
- Rage: I really don’t think this was necessary. You’ve already nerfed it enough. Instead of reducing its damage, increase Freeze’s damage.
- Goblinstein: Instead of nerfing its Monster HP, just reduce the ability’s damage by 2%—that’s enough.
- Dagger Duchess: You nerfed a card that needed a buff? No words…
- Berserker: This card doesn’t need a buff. It should die to one Mini P.E.K.K.A hit. For a 2-elixir card to survive two Mini P.E.K.K.A hits—does that sound fair?
- Suspicious Bush: Not sure if it needs a buff or not, but it might help.
- Tesla Evolution: You’re reviving a dead Evolution—well done!
- Lumberjack Evolution: Players will definitely thank you for this one!
- I agree with the rest of the balance changes.
Balances That Should Have Been Included:
- Freeze: Increase its damage so it kills Spear Goblins.
- P.E.K.K.A & Evolution: Okay, when its Evolution was released, it was overpowered and got nerfed—fair enough. Then, you nerfed it again, and it became too weak. You reworked it, but the community saw it as a nerf, not a rework, basically killing it. Fine… but then you reduced P.E.K.K.A’s range to Medium?! What were you thinking? Buff its range back to Long. Increase its damage so it can one-shot Hogs and Barbarians, and please buff its Evolution in any way you see fit.
- Royal Giant Evolution: Increase the knockback damage by 4%. It shouldn’t take three hits to kill a Goblin!
Cards That Must Be Nerfed:
- Mega Knight Evolution: Its knockback should be scaled—from 0 to 900 HP, it should knock back proportionally, but for 900+ HP units (like Giant Skeleton, P.E.K.K.A, etc.), it should only knock back 1 tile.
- Graveyard: Reduce the number of skeletons spawned.
Please reply with your thoughts—do you agree or not? Hope this was helpful!
I like some of these, but not others. I do agree thats Evo MK and Graveyard should recieve some adjustments, but others like freeze and Evo RG are fine as is.
They mostly look really good. I have a few concerns though. First off, everyone is asking for a prince nerf, I think it would be reasonable to give it to us. I think a charge distance increase to 2.5 would be good, partially reverting the buff that made it too strong but not going too far as to make it as dead as It was pre buff.
The second would be a small lightning nerf. It has been in the meta for quite a long time now. I know it’s recent extra surge in usage is partly in response to the evolved hunter but even before that it was everywhere and showed up in many archetypes it didn’t belong. Lightning does 30% crown tower damage while rocket does 25%, they should be the same and this would help reduce that frustrating low quality of play that comes with getting lightning cycled towards the end of the game.
The Evo Tesla buff is a good idea but based of of its stats it seems that I wouldn’t change a single 1 on 1 interaction. It seems it is still going to be the worst evo. Giving it a 1 second freeze time instead of a .5 second could be a good step in making it usable again.
Lastly, the nerf to the dagger duchess seems unnecessary since people seemed to only start using it in response to the arrows nerf so that they could have a batter chance against bait. I think that a nerf to these bait cards may have be enough to tone down it’s usage rate.
Why not ? Isn’t freeze’s damage low?
Well yes Freeze does have really low damage, but it’s incredibly annoying and it’s main purpose isn’t damage but the ability to halt your opponents cards. Giving you time to defend to attack.
Yeah maybe im wrong
Here’s what I think.
Most of the changes are fine.
Dagger Duchess (Nerf) - First Hit Speed (makes her worse against swarm)
Evo Tesla (Buff) - Stun Duration
Prince (Nerf) - HP
Nahhhh,tesla’s stun duration is fine imagine its a second but what if it was 1.3 or 1.4 you will face xbow or hog cycle dech everywhere with this evo but really agree with other things
oh nah, I didn’t mean that big of a buff, I just meant it should be 0.8 seconds or something small, cuz the damage buff won’t do sheeeeeeet.
Ohhhhh fine
Completely necessary seeing how dominate goblins cards are in the meta
Tf did ice wiz do u you?
Tf did ice wiz do to you?
pls dont nerf evo lumb, its gonna kill the card.
I think people are just annoyed about how defensive Ice wiz slow is. Being a splashyard player, I admit that ice wiz is incredibly good for defense and creating a counterpush.
Tf are you talking abt, Evo Lumberjack is the most oppressive card rn. It forces out responses on offense and provides incredible defense. The fact that it was 1 cycle meant that ppl could be braindead and still win with evo lumberjack because of how op it was.
overall realy good balance
nerf prince
nerf evo recruits
NERF PRINCE
and maybe mk nerf
buff dark prince
NERF PRINCE pls
No prince, ice wiz, or lightning nerfs. But no lets nerf duchess for no reason.
Evo Recruits and Dark Prince are fine as is. Regular MK is fine, but evo MK needs a slight nerf.