Work-in-progress Balance Changes for April 2025 (Season 70) - Clash Royale News Blog - RoyaleAPI

Less than a day ago · March 29, 2025 · 2 min read


This is a companion discussion topic for the original entry at https://royaleapi.com/blog/season-70-balance-wip-april-2025?lang=en
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By completing these polls or commenting, you’ll be participating in a giveaway for 1 Diamond Pass Royale. More details available at the end of this post.

The Work In Progress (WIP) changes for April 2025 have arrived. For now, 8 cards have been picked to receive buffs and nerfs, but the final list may be different. The results of these polls will be sent to Supercell and will be taken into account for the final list of changes.

Let’s begin!

1/9 - Tornado nerf:
Nerf to the Damage: from 168 to 84 Hit Points (-50%)
  • Not enough
  • Great nerf
  • Too much
  • Unnecessary
0 voters

Bonus info: The 2nd tick is removed, and the 1st tick will be slightly delayed (50ms).

2/9 - Rage nerf:
Nerf to the Damage: from 192 to 148 Hit Points (-23%)
  • Not enough
  • Great nerf
  • Too much
  • Unnecessary
0 voters

Bonus info: Lumberjack and Evolved Lumberjack are also affected by this change.

3/9 - Goblinstein nerf:
Nerf to the Monster HP: from 2,393 to 2,304 Hit Points (-4%)
  • Not enough
  • Great nerf
  • Too much
  • Unnecessary
0 voters

4/9 - Dagger Duchess nerf:
Nerf to the Damage: from 112 to 107 Hit Points (-4%)
  • Not enough
  • Great nerf
  • Too much
  • Unnecessary
0 voters

5/9 - Berserker buff:
Buff to the HP: from 832 to 896 Hit Points (+8%)
  • Not enough
  • Great buff
  • Too much
  • Unnecessary
0 voters

6/9 - Suspicious Bush buff:
Buff to the Bush Goblin Damage: from 227 to 256 Hit Points (+13%)
  • Not enough
  • Great buff
  • Too much
  • Unnecessary
0 voters

7/9 - Evolved Tesla buff:
Buff to the Pulse Damage: from 148 to 174 Hit Points (+18%)
  • Not enough
  • Great buff
  • Too much
  • Unnecessary
0 voters

8/9 - Evolved Lumberjack rework:
Nerf to the Cycles: from 1.00 to 2.00 Cycles (+100%)
Buff to the Ghost Damage: from 232 to 256 Hit Points (+10%)
  • Not enough
  • Great rework
  • Too much
  • Unnecessary
0 voters

9/9 - Goblin changes:
Nerf to the First Hit Time: from 0.4 to 0.6 Seconds (+50%), affects all cards with Goblin troops
Buff to the Goblins Deploy Time: from 1.2 to 1.0 Seconds (-17%), neutralising the other nerf
Buff to the Goblin Barrel Deploy Time: from 1.1 to 0.9 Seconds (-18%), neutralising the other nerf
Buff to the Evolved Goblin Barrel Deploy Time: from 1.1 to 0.9 Seconds (-18%), neutralising the other nerf
➜ In summary, this change is neutral for Goblins, Goblin Barrel and Evolved Goblin Barrel
➜ In summary, this change is a nerf for Goblin Gang, Evolved Goblin Giant, Goblin Curse, Evolved Mortar, Goblin Drill and Evolved Goblin Drill
  • Not enough
  • Great rework
  • Too much
  • Unnecessary
0 voters

Lastly, pick your 3 favourites!

  • 1 - Tornado nerf:
    Nerf to the Damage: from 168 to 84 Hit Points (-50%)
  • 2 - Rage nerf:
    Nerf to the Damage: from 192 to 148 Hit Points (-23%)
  • 3 - Goblinstein nerf:
    Nerf to the Monster HP: from 2,393 to 2,304 Hit Points (-4%)
  • 4 - Dagger Duchess nerf:
    Nerf to the Damage: from 112 to 107 Hit Points (-4%)
  • 5 - Berserker buff:
    Buff to the HP: from 832 to 896 Hit Points (+8%)
  • 6 - Suspicious Bush buff:
    Buff to the Bush Goblin Damage: from 227 to 256 Hit Points (+13%)
  • 7 - Evolved Tesla buff:
    Buff to the Pulse Damage: from 148 to 174 Hit Points (+18%)
  • 8 - Evolved Lumberjack rework:
    Nerf to the Cycles: from 1.00 to 2.00 Cycles (+100%)
    Buff to the Ghost Damage: from 232 to 256 Hit Points (+10%)
  • 9 - Goblin rework:
    Nerf to the First Hit Time: from 0.4 to 0.6 Seconds (+50%), affects all cards with Goblin troops
    Buff to the Goblins Deploy Time: from 1.2 to 1.0 Seconds (-17%), neutralising the other nerf
    Buff to the Goblin Barrel Deploy Time: from 1.1 to 0.9 Seconds (-18%), neutralising the other nerf
    Buff to the Evolved Goblin Barrel Deploy Time: from 1.1 to 0.9 Seconds (-18%), neutralising the other nerf
0 voters

Thanks for participating! Remember that if you’d like to see a different balance approach for some cards, or even balance for cards that aren’t listed here, you can write a comment below with the details and reasoning of your suggestion.

Giveaway details

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8 Likes

Give pekka a range buff you dumbasses

14 Likes

Duchess nerf is unnecessary

26 Likes

Don’t nerf tornado, nobody asked for it’s nerf.

19 Likes

Goblin rework is unnecessary

12 Likes

I think you’re the dumb one.

2 Likes

Tornado has been OP in top ladder and a very good card generally, it needed a nerf, just cus you like the card doesn’t mean it doesn’t need a nerf

3 Likes

You guys gave nado the wrong nerf, nobody complained about the damage, it was about the pull strength, and also rage damage nerf?! I swear you guys are just using random card generators cause how did ice wizard, prince, and lightning all go untouched.

9 Likes

Tornado not killing Spear Goblins is cool I guess but I think it also needs either a radius nerf or a pull nerf

7 Likes

poor lumberjack :frowning:

3 Likes

The goblin troop does not deserve a nerf just because of gob gang, you hurt a lot of cards that didn’t need a nerf, instead, buff skarmy to make another swarm unit more viable

12 Likes

Bro start playing skilled cards dawg

Where is the prince nerf??? This goddamn card have a charge 90% of the time, i hate this card so much

12 Likes

happy to see wip balance changes honestly. cant complain even. very happy to see much needed cycle rework for lumber and nado + rage nerfs

2 Likes

Apparently he’s not being nerfed because they’re nerfing already Evo Lumb, Duchess and Rage and those cards are used with him. I agree he should be nerfed too but we will see

Evo E Dragon? Hellloooo??? Needs a massive nerf.
Inferno dragon health needs a nerf as well

4 Likes

where is the prince bro

5 Likes

Inferno Dragon is fine right now, Evo E Dragon yeah, they should remove the entire Infinite chain thing

1 Like