Inferno dragon not dying to lightning + rage/zap is disgusting
The Prince needs a nerf
Good changes for the most part. Now if y’all could add in a prince, ice wizard, and maybe graveyard nerf that would be nice
Also I don’t think tornado’s damage is really the problem but rather its pullback.
What is it with the balancing team and log bait? They just keep nerfing log bait’s counters. the goblins rework is straight up useless, and nobody has trouble defending goblin gang. You guys really think goblin gang needs a nerf but not goblin barrel. Goblinstein is fairly balanced right now, easy to counter but also good. Dagger duchess is trash right now. I don’t know about berserker, but it doesn’t really matter. Evo tesla buff is well deserved and you guys finally realized that 1 cycle on evo lumberjack makes 0 sense.
Pekka is fine without the stupid ass evo they should just change the evo completely. Right now its weak as fuck and even skill wont save you, only a retard would deny that
No prince nerf is hilarious, nado needs a mechanic nerf (like reduce its radius by .5 tiles or nerf the pull strength)
They buffed ram it became broken then got nerfed, they gave prince THE SAME BUFF for “consistency” and guess what its broken too now lmao. It NEEDS like a big enough hp nerf (5-8%) to no longer get 1 hp charges especially in single its just so punishing. Or revert the charge buff entirely, its insane if you don’t have exactly gaurds then its just going Dut-DoDoDo on your entire deck.
Evo lumberjack nerf is predictable. Releasing op evo by purpose to increase sell really left a bad impression to me.
And moving on, your behavior seems really unorganized. You said balance change every 2 months, now balance change is every month. 4 elixir cards should be 2 cycles but you releases lumberjack with 1 cycle. And usually you already tell royaleapi about next season, now you don’t. Are you firing your competent worker?
Change bush goblins priority from ground targeting to building targeting, we would have a really fire win condition and more tower connections would be possible
- I feel like Duchess needs some other kind of nerf such as the hitspeed, but if it changes literally any interation, the nerf is good.
- Lumberjack ghost doesn’t need a damage buff
- Goblin drill could’ve got a buff to compensate a bit
- Goblinstein did not need a monster hp nerf, it is 100% the ability that makes the card broken, not as much the monster hp. The ability needs a damage nerf or something.
Other than that, the balances are pretty solid… where’s prince charge cooldown nerf tho?
[Cards that really should be included in the balance changes are (explanation for each below)]:
-
[Freeze]
need a damage buff to take out spear goblins, or any other buff. The other spells are better than it. You do not see freeze in top ladder and its high elixer investment (4 elixer) is not worth it compared to the other cheaper spells. You can snowball, ice spirit, ice wizard that cost less and does better than freeze, which cost a lot and is less strong than other spells and the other cards with a freezing effect. -
[Wizard and evo wizard]
need an hp buff similar to witch or hunter. Wizard is really fragile and does not have strong stats for an 5 elixer card, and is overshadowed by other splash cards (goblinstein, firecracker, executioner, evo e drag) and is not used on top ladder. These is no justifible reason to use him, that is, the only thing that make wizard different than other splash cards is his damage per second, however, you can for example use a better alternative, which is a firecracker plus a cannon or firecracker pluso mini pekka, or firecracker plus guards. These combinations give you a lot of damage per second, so there is no need to use wizard for the only thing that distinguish him which is his high damage per second. In addition, wizard is an 5 elixer high investment thag can be taken out easily by spells, unlike the solid executioner and babe dragon. Even if you use evo wizard, players can remove his shield by a zap or cause a slight damage to him (spear goblins hits for example) to remove his sheild and then throw a fireball to take out the wizard. So in summary wizard is not a good card and even with his evo. A slight hp buff to the evo wizard shield wont change how bad the card and its evo is. Wizard is not a good investment, and have all other splash cards that have better good aspects him.
An hp buff to wizard to be in par with hunter or witch is the best option to fix both wizard and its evo. He can then have increased survivability which is his problem. The other option is increase his damage per second (a lot) so he can be at least a useful investment in this aspect (damage) and truly worth his elixer cost, and a solid choice as a splash card compared to other splash cards. An hp buff is the best approach and far better than a damage per second buff approach. Wizard is fragile and have low hitpointd and can be taken out by a fireball plus one hit from ranged troops. So evo wizard should be the opposite, not fragile.
Executioner does not get taken out by fireball plus arrows and have very high hp. While evo wizard have low hp and can be taken out by fireball plus arrows and is very fragile. Evo Wizard should not gets taken out by fireball plus arrows, same as executioner. Executioner is getting an evo, evo wizard will not replace executioner in any way.
-
[pekka]
pekka needs an hp buff or range buff and should perferably take out royal hogs in one hit.
Pekka is now severly underperforming on offence and also it always does not land the final hit when it reaches a tower or a troop. It also gets taken out quickly on offence and defence by opponents troops. Pekka and evo evo pekka are one of least used cards now on top ladder and the evo pekka is ranked the second worst on youtube by most pro players at the top 1000 on the leaderboard. Pekka used to have more hp. But years ago after a rework pekka recieved longer range with lower hitpoints. The range buff returned back to normal in a balance change. But the lost hitpoints were not returned back to how pekka orginally was. Since then pekka was bad. So pekka need her original hitpoints back. Or need her longer range back. -
[firecracker]
Really op for its knockback. The base card is really strong and used everywhere despite the popularity of arrows. I have defended a prince by deploying only a firecracker in the middle between princess towers and close to a king tower. I was able to do so because of the really op knockback of firecracker. I did not use any supporting units other than firecracker only. Firecracker in many situations can land two hits on the other support troops like mother witch, witch, ice wizard, and wizard so she can almost take these card out completely. She also is a cheap 3 elixer with better rangw, really strong knockback. She is a better alternative than all these cards and her knockback is really strong on defence when placed correctly. She does more value than her cost. She can outcycle arrows if used in cycle decks. She is used everywhere even though arrows is popular, which indicated how strong of card she is. Really op.
Nerfing tornado can hurt hurt many of the cards that are good with it and let many other cards that tornado keeps in check to skyrocket in usage. Plus, tornado is good but it’s not a game breaking card that everyone uses and gets easy wins, like phoenix on release for example.
Nerfing spells is never a good idea, they should be the ones controlling the meta from an op card.
Prince nerf is missing
are you going to 1v1 me???
someone accepted my request, is that you?
Remember the last time they tried to Nerf tornado and lit the community on fire they seriously don’t learn from mistakes and rage doesn’t need to be nerfed.
no fuck tower troops. nerf all of them to the ground.
Prince charge or HP Nerf
Evo drag damage Nerf
Evo Valk-nado range or atraction force Nerf
Ice wizard Nerf
Baby dragon hp Nerf
Delete firecracker from the game
Pekka completely needs buff for its range,and its evo heal buff