I forgot to include him, now is added to the list. I think he may need a charge damage nerf.
Throwing a couple additional suggestions out there:
Nerf Prince slightly
Buff Barbarian first hit time because all barbarian cards are below average
Nerf Firecracker’s sight range. Not a detrimental nerf but would make it considerably less annoying
My third account my pekka cursed account
I think goblin gang need a more solid nerf, it is really op and used everywhere.
The balance changes are definitely improving, but there’s some cards in dire need of change
Mega knight Evo needs some sort of nerf, too prominent for too long in my opinion
Evo cannon might need a dmg nerf, it’s overshadowing other buildings
Buffs
Barbarian hit speed (decreased by 0.1 seconds)
Most barbarian cards are in pretty bad spots, so this will be a huge help
Battle ram (+3% hp) lets the ram get more connections, it’s a bit underwhelming
Little Prince ability (+0.5 tile range and knockback, guardian+5% hp) the ability does nothing for the little Prince, so this changes that
Golden knight rework (+3 seconds ability cooldown, +5% hp, +7% dmg) golden knight is too reliant on it’s ability, and VERY lackluster elsewhere
Magic archer rework (+33% dmg, -33% crown tower dmg) allows it to be more valuable on defense, less effective at lining up on towers
Rocket rework (+0.25 tile radius, -25% crown tower dmg, and a faster travel time) worse at spell cycling, better at killing big piles of troops and harder to miss
Wizard rework (-1 elixir, Evo 1 cycle → 2 cycle, -40% dmg)
Makes it so it’s competing with the musketeer and is cheaper than competing with all the 5 elixir splashers, dmg change can be adjusted
Zappies(+0.5 tile range) make them more worthwhile to use
Any of these changes would be HUGE, but the changes already there are a step in the right direction, good job supercell
I want have you as friend as well
Add pekka buff to it and it will be perfect
My friend still doesn’t give up on PEKKA
Why say the rason
Nerf the goddamn PRINCE (1.5 tiles to 2 tiles). This card has been BROKEN since its last BUFF and no one is saying a word about it.
All of this!
I forgot to include prince. Now he is added to the list. He may need a charge damage nerf.
Definetly agree
barb hut and goblin hut was long time untouched cards that needs a slight buff
The reason spawners have stayed unchanged is because they were too defensive and offensive at different point in time. Spawners (aside from tombstone) have generally made the game unhealthy or not diverse enough, so they said they’ll stay that way.
How could there be no prince nerf???Hello???EVO MK as well
Maybe you know what’s the reason they scared to buff them a little but that could change the whole meta
Prince should get an hp nerf
Evo MK should knockback tanky troops (Giants, PEKKA, but not heavy troops) in 2 shots
Completely agree
Upcoming Balance Changes:
- Tornado: Honestly, this is the best nerf I’ve seen recently. You balanced the best spell perfectly—great job!
- Rage: I really don’t think this was necessary. You’ve already nerfed it enough. Instead of reducing its damage, increase Freeze’s damage.
- Goblinstein: Instead of nerfing its Monster HP, just reduce the ability’s damage by 2%—that’s enough.
- Dagger Duchess: You nerfed a card that needed a buff? No words…
- Berserker: This card doesn’t need a buff. It should die to one Mini P.E.K.K.A hit. For a 2-elixir card to survive two Mini P.E.K.K.A hits—does that sound fair?
- Suspicious Bush: Not sure if it needs a buff or not, but it might help.
- Tesla Evolution: You’re reviving a dead Evolution—well done!
- Lumberjack Evolution: Players will definitely thank you for this one!
- I agree with the rest of the balance changes.
Balances That Should Have Been Included:
- Freeze: Increase its damage so it kills Spear Goblins.
- P.E.K.K.A & Evolution: Okay, when its Evolution was released, it was overpowered and got nerfed—fair enough. Then, you nerfed it again, and it became too weak. You reworked it, but the community saw it as a nerf, not a rework, basically killing it. Fine… but then you reduced P.E.K.K.A’s range to Medium?! What were you thinking? Buff its range back to Long. Increase its damage so it can one-shot Hogs and Barbarians, and please buff its Evolution in any way you see fit.
- Royal Giant Evolution: Increase the knockback damage by 4%. It shouldn’t take three hits to kill a Goblin!
Cards That Must Be Nerfed:
- Mega Knight Evolution: Its knockback should be scaled—from 0 to 900 HP, it should knock back proportionally, but for 900+ HP units (like Giant Skeleton, P.E.K.K.A, etc.), it should only knock back 1 tile.
- Graveyard: Reduce the number of skeletons spawned.
Please reply with your thoughts—do you agree or not? Hope this was helpful!