Work-in-progress Balance Changes, Season 68 (February 2025)

3M is literally the most balanced card in the game. I wouldn’t listen to a gobstein player like yourself anyways.

I like most of these changes, but freeze does NOT need a buff, neither does Giant Skelly.

Royale Ghost also does not need a nerf. You didn’t even add Pekka or gobstein to the nerfs lmaooo

Add a range nerf for recruits as well as a first hit nerf for balloon please, and maybe a first hit nerf to princes too?

First of all, I need to mention the Evolution Lumberjack, which is seriously overpowered — even stronger than Mega Knight Evo. It urgently needs a nerf.

As for Dart Goblin, there’s absolutely no need to weaken it You should definitely nerf the Evolution.

I completely agree with the (“Goblinstein”) nerf as it’s already well-balanced. Instead of reducing the Lava Hound’s damage, I think it would be better to reduce its health by just 5% without touching the Lava Pups at all. This adjustment would be more balanced than the nerf you’re planning because it won’t drastically lower the card’s usage rate.

In my opinion,the( Rune Giant )doesn’t need a nerf. Perhaps a good rework would be increasing its damage bonus and reducing its Elixir cost to five. Regarding the Goblin Giant Evolution, I agree that it should be monitored to see if the usage rate drops after weakening it.

I strongly disagree with the current level of nerfing the (Chef). I believe it would completely ruin the card. At most, when a tower is destroyed, you can slightly increase the pancake-making time, but don’t weaken it further.

I’m fine with the rest of the buffs. Many players have mentioned nerfing P.E.K.K.A and its evolution in the comments. I’m a huge P.E.K.K.A fan and play with it a lot—most of my wins are thanks to P.E.K.K.A. However, instead of weakening its evolution, I think just reducing its attack range a bit and reverting its evolution to its initial release version would be better. This way, P.E.K.K.A wouldn’t be the worst evolution in Clash Royale, and players wouldn’t complain as much.

Lastly, the Heal Spirit urgently needs a larger range; it’s way too weak right now. *****NERF MEGAKNIGHT EVOLUTION ***** CR forever…

For evo lumberjack, make a rework so that rage doesn’t extend it’s lifetime but the ghost doesn’t die when leaving the rage. So it would last for 6 seconds

Dart goblin does not need a nerf, it’s evo that need a nerf , you could nerf the poison dart duration so it’s does not get that much damage and get a huge elexir trade.

EVO Pekka needs a small nerf like, Butterfly Flying Speed (animation before Pekka heals successfully) +0.5 sec or 1.0 sec even.

Goblinstein’s Lightning Link could use a rework, like reducing the duration from 4 sec to 3.5/3 sec but adjusting the total damage to be the same as current, this would make
it just as good but troops wouldn’t not thread in after killing the monster and take too much damage.

Dart Goblin does not need a nerf, the evolution needs it! Don’t hurt the base card like you did with Tesla the year prior.

Lava Hound does not need a nerf, I already know you are going to justify it the same way like the Elixir Pump got nerfed, now it because has “synergy” with the Royal Chef.

Good changes, otherwise!