This balance change is the worst balance change ever. It’s so bad that it’s better to not make any balance changes at all. Furthermore, Supercell is ignoring user feedback and pushing through this nonsense. Now, I’ll tell you whether or not to patch each card individually.
Berserker: Don’t nerf.
Bomber: Don’t nerf.
Furnace: He should only be nerfed in his evolved state.
Goblin Drill: Don’t nerf.
Goblin Hut: Don’t nerf.
Goblin Giant: Reverting his HP to pre-August 2023 buff levels should be sufficient. Don’t nerf anything else.
Goblin Machine: Don’t nerf him. If you nerf him, he’ll be a discarded card with a 0% use rate. The nerf to Goblin Giant alone should be sufficient.
Guards: I think it’s better to match the initial hit time of Skeleton.
Minions: Instead of nerfing hit speed, nerf the range.
Skeletons: Don’t nerf them.
Vines: No other stats need nerfs, but their damage should be reduced by about 33%, from 335 to 225.
Evolved Baby Dragon: Good nerf.
Evolved Cannon: Instead of nerfing the rocket launcher damage, move the rocket launcher’s top attack position down to make it harder to use as support.
Evolved Goblin Cage: Good nerf.
Evolved Valkyrie: Good nerf. This nerf seemed necessary for months, and it’s finally here.
Evolved Wall Breakers: Don’t nerf them.
Evolved Witch: Good nerf.
Royal Chef: He was trash before the HP buff, to the point of being an unusable tower. What’s the point of reverting it back to what it was before that buff?
Leave the status effect multipliers for Rage, Ice Wizard, etc. untouched. If this is tampered with, the meta will be completely destroyed.
I think fixing the Prince and other charge bugs is a good idea.
Also, it seems like some cards need to be buffed to this list.