Work-in-progress Balance Changes for October 2025 (Season 76) - Clash Royale News Blog - RoyaleAPI

Less than a day ago · September 25, 2025 · 3 min read


This is a companion discussion topic for the original entry at https://royaleapi.com/blog/season-76-balance-wip-october-2025?lang=en
2 Likes

Buff gaint skeleton

2 Likes

buff pekka

2 Likes

Worst balance changes yet

3 Likes

Nerf boss bandit and prince.

Buff pekka, tornado, freeze, wizard, cannoneer, chef hp nerf maybe too much,nerf pancake power up % (level up %) instead of hp.

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Too much of a nerf for baby dragon evo and rage

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Awful :confounded_face: fire all the people who supported these changes how on earth you only nerf things SUPERCELL FIX YOUR GAME

Did skeletons DESERVED A NERF? Baby drag evo killed, and no prince nerf? What even IS THIS?!??!

1 Like

Best Balance Changes yet

3 Likes

Good balance changes

2 Likes

where is prince and barbarian barrel nerf??

All needed is

nerf:

  • Base cards: Boss bandit, prince, recruits, Cannon (base), knight, skeletons (more nerf), guards need more nerf, dart goblin, elixer golem, graveyard, rocket, hog rider maybe, furnace range, inferno tower slightly hp nerf maybe, bowler hp, archer queen (slightly).
  • Evos: evo megaknight, dart goblin, evo furnace, inferno dragon, lumberjack, executioner, electro dragon, recruits
  • All defensive buildings need a nerf because they are broken on defense and can be cycled multiple times in defending a push.

Buff:

Base cards: tornado, freeze, pekka, wizard, mortar quicker attack, cannoneer, electrogiant (hp little bit), sparky maybe but it is risky, e barbarians (better synchronization), barbarian hut definetly, ram rider sight range has to be like hog rider, witch slighlt buff, magic archer, battle healer, megaminion.

Evos: wizard, goblin drill.

:heart:

2 Likes

Baby drag evo had a 33% usage rate in top 200, a nerf was more than justified

4 Likes

what the hell is this? 4 of my deck cards nerfed very high! evo pekka needs healing buff because for 7 elixir evo it dosen’t make any sense so you must rework her th getting heal for 20% or 30% heal of troops she killed, goblin machine needs rocket buff for range or damage and its sucks for 5 elixir , vines are great and we need this and you nerf 3 times for teaks and damage ,furnace needs a health buff and a little speed buf and you nerfed her speed for 20% !! vines needs 5% or 10% damage buff because i spend 3 elixir for vines and 2 elixir for zap and thats not killing musketeer or zappis for that one hp!!,guards coms evo and there was great and you nerf them 20% ??? and you didn’t nerf the prince, the most hated card in the game, just a rework. please end it right now! they need buff and its not equal

Great balance changes. Boss bandit and prince could also go with nerfs, but I’ll take what I can get

5 Likes

Regarding these balance changes:

  • goblin giant and machine nerf is too harsh as chef is what make them op (they are balanced in decks without chef and they will be weak). The level up from pancake is op, and even if you nerf chef many times there will still be other cards that become op with chef. So the pancake should level up should be nerfed if possible.
  • Furnace need less range, guards and skeletons need more nerf, cannon need dps nerf (too op on defense and can be cycled multiple times when defending opponent’s push).
  • I do not think the bug fix of the charge of the mentioned troops is needed, it will actually make them worse they don’t deserve it. You should instead directly nerf prince he gets too much value and his stats are broken for an 5 elixer card.
  • Nerf boss bandit (broken) hp and damage need (definetly necessary) nerf.

:heart:

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I really feel like this balance update went too far. Nerfing Goblin Drill, Bomber, and other key cards all at once has made my deck — and many similar playstyles — much weaker than it should be.

What makes this worse is that I’ve spent over $200 upgrading my Goblin Drill deck, only to see it heavily nerfed in a single update. It feels unfair to invest so much time and money into building a deck, mastering it, and then having it made nearly unplayable overnight.

Goblin Drill was already a high-risk, skill-based win condition, and Bomber only really fit in a few decks. Neither of these cards dominated the meta to the point where such big nerfs were necessary. By hitting them at the same time, entire strategies have been pushed out of viability, which feels very punishing for players who’ve invested both money and effort.

I understand the need for balance, but these changes don’t feel like balance — they feel like over-nerfs. Instead of making the game healthier, they’ve narrowed down the options for competitive decks and pushed players toward a smaller set of “safe” choices.

Please consider adjusting balance in smaller steps rather than hitting multiple parts of the same deck at once. That way, the meta can shift naturally without killing entire archetypes and alienating the players who support the game financially.

2 Likes

Prince basically got nerf, even though it doesn’t look clear.

At least cards like Vines, Evo Witch, Goblin Giant, Goblin Machine and Royal Chief got nerfed.

Evo Valk and Evo Cannon also, deserved nerf, they were too versatile. Berserker too.

Furnace will be less annoying I think, because it will spawn less Fire Spirits.

Minions will probably still be good.

I just don’t get Bomber, Goblin Cage and Goblin Drill nerfs.

best balance change

1 Like