Work-in-progress Balance Changes for October 2025 (Season 76) - Clash Royale News Blog - RoyaleAPI

And also i am asking for a minions 0.1 nerf to first hit speed+nerf in the list you did for them

Tons of great nerfs here but some of these are insanely stupid. Bomber getting a nerf is the stupidest thing ever and needs to be cancelled. Literally killing a balanced card for no reason. Drill decks will be dead now. The drill is pretty strong, but if it’s getting a nerf than at least make the evo usable. Berserker getting a damage nerf is kind of dumb, it would make much more sense to tone down its health a bit. The interaction changes with this nerf are too harsh. Why is furnace getting a buff?? Just nerf the evo furnace directly, the standard form is balanced. Goblin giant doesn’t need a nerf, the problem is the synergies it has. Prince again dodges a nerf, the entire community has been asking for a nerf for months now. Mostly good changes though.

Bro the normal and evo furnace r getting a nerf not a buff😂

It moves faster now, which is so unnatural, especially in interactions with stuff like poison. The furnace is already balanced. The evo needs a direct nerf, this is just a stupid change.

I know it can dodge spells like poison fb etc faster but the point that you put it in back and it spawns 2,3 spirts till cross bridge makes him strong but now as a supporter he cant get as much value as before

its a completely unnecessary change though, the regular furnace is balanced and this change will make it unnatural. the standard form is not strong, its really just the evo furnace that’s annoying

I some sort of agree . But imo reg furnace is strong and needs a slight nerf, evo furnace is op so needs a big nerf

Goblin Drill nerf is completely uncalled for.
Evo Snowball makes the card viable in most matchups,
otherwise its easily countered.

Nerf Prince and Boss Bandit then Guards usage would balance out.
Its amusing you nerf a decent counter and not the culprit themselves.

I do agree with nerfing Goblin Giant and Goblin Machine, but
the nerfs are a bit too harsh even if they are annoying.
Goblin Giant 7 > 4% HP Nerf 3233 > 3103
Goblin Machine 22% > 16% Rocket Damage (391 > 328)

Evo Cannon needs more of a nerf in my opinion.
Instead of a damage nerf even further. Slow down the
barrage speed upon impact. Not as slow as Royal Delivery
though. That would make the card less abusive in defensive
scenarios.

Some of them are a bit too much but overall tehy did what need to be done nerfing 0 skill cards as witch, goblin gigant, rage cards. I love this balance and my deck was dead after goblins goblin gang and miner nerf and now I will be back so im really happy. They did well

Elixir Golem and Bowler needs a rework. Archer Queen 4% damage nerf at most,
Dart Goblin 6.5 > 6 Range, Rocket Crown Tower Reduction. Evos agreed.

I don’t see E-Giant as much, Tornado reversion of damage nerf, Cannoneer
more damage, Megaminion 1.5 > 1.3 Hit Speed, Sparky slightly faster 1st hit
attack maybe?? PEKKA damage buff in exchange for HP. I would say Royal Ghost
buff, 1.8 > 1.6 Hit Speed to make it more viable in some situations??

Giant Skeleton Rework It attacks with its massive left fist so adding a
slight splash attack to it isn’t entirely unreasonable and short > long range.
In exchange, tone down the death bomb. Sure, its rewarding to get it onto
the tower for the massive death damage, but its appealing feature is its
bomb itself nothing else.

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Shit balance changes

Very important, Evo dart goblin poison should not stay infinetly on troops, it can wipe out entire push because of this (especially when no arrows or log), it is so undeserved. People have been asking for like 6 months.

And evo e dragon still need like 5 or 8 % nerf to multiple chain damage. This thing can still delete golem plus knight plus valkyrie in like 9 seconds.

3 Likes

I exactly agree on archer queen, dart goblin, rocket, tornado, cannoneer, and mega minion.

:heart:

Bomber and ice wizard do NOT need a nerf. They are both weak cards already.

100 % same opinion on every card you mentioned. Goblin giant and machine nerfs are harsh, they should be adjusted exactly as you mentioned. With the nerf supercell suggested goblin machine will need 3 rocket hits to kill cards like muskuteer instead of 2.

I think cannon need less damage (dps mainly). Tesla also.

REALLY good balance changes, a slight nerf to the boss bandit’s dash range would’ve been good, but still these balance changes are REALLY GOOD.

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Nerf evo witch more

2 Likes

Barbarian barrel might need very slight hitspeed nerf to the spawned barbarian. Range or splash damage nerf is completely not the way to go.

Edit: I meant they need to nerf the barbarian of the barbarian barrel spell only (not nerf other barbarian cards).

YES! skeletons deserved a nerf. the skeletons themselves have had a high usage rate for a really long time now, but they hadnt received a nerf because of other cards that rely of skeletons having average usage. but with evo witch, graveyard and skeleton barrel, being meta for waaay too long now, a nerf is more than justified. and prince hasn’t received a nerf, cus without the cards that support it (which were broken this season), its not that good if you know how to counter it.

2 Likes

they have to indirectly nerf it, cus barbarians and the battle ram both have 5% usage rate. it’d be criminal to nerf the barbarian

1 Like