Work-in-progress Balance Changes for November 2025 (Season 77) - Clash Royale News Blog - RoyaleAPI

  1. They need to revert the last nerf to evo bomber so that the bomb can hit troops multiple times. (Arguably worse evo in the game)
  2. Evo Executioner needs a small nerf it generally shuts down any push for one cycle evolution and survives a lightning, no way to take it out on defense. Maybe reducing the close quarters damage by a little because knock back is already pretty powerful on its own.
  3. Evo EDrag needs a buff ever since new evo like Evo Executioner and Witch replaced it. Maybe a buff to the EDrag’s chains speed or buffing the damage for chain 3+ so it could deal a little bit more damage.
  4. Evo Zap needs a buff generally because it’s played in only a few decks sometimes consider a bad evolution, bringing it back to its former glory with a third zap that deals less damage then the previous 2 could change a couple of interaction and make it good again ( or Might be too OP)
  5. A Biased Opinion but I think even though tombstone is already a good building I feel like it could get a buff from 2 → 3 skeleton per wave.
  6. Evo Skarmy needs a small buff to the general so that the general shield actually matches a guards shield. It would change some interaction but I’m pretty sure arrows still kill it but doing a zap → log doesn’t. (Just common sense that a general that looks like a guard has to have at least the same shield health idk what do you think)
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