- They need to revert the last nerf to evo bomber so that the bomb can hit troops multiple times. (Arguably worse evo in the game)
- Evo Executioner needs a small nerf it generally shuts down any push for one cycle evolution and survives a lightning, no way to take it out on defense. Maybe reducing the close quarters damage by a little because knock back is already pretty powerful on its own.
- Evo EDrag needs a buff ever since new evo like Evo Executioner and Witch replaced it. Maybe a buff to the EDrag’s chains speed or buffing the damage for chain 3+ so it could deal a little bit more damage.
- Evo Zap needs a buff generally because it’s played in only a few decks sometimes consider a bad evolution, bringing it back to its former glory with a third zap that deals less damage then the previous 2 could change a couple of interaction and make it good again ( or Might be too OP)
- A Biased Opinion but I think even though tombstone is already a good building I feel like it could get a buff from 2 → 3 skeleton per wave.
- Evo Skarmy needs a small buff to the general so that the general shield actually matches a guards shield. It would change some interaction but I’m pretty sure arrows still kill it but doing a zap → log doesn’t. (Just common sense that a general that looks like a guard has to have at least the same shield health idk what do you think)
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