Work-in-progress Balance Changes for November 2025 (Season 77) - Clash Royale News Blog - RoyaleAPI

Less than a day ago · October 25, 2025 · 2 min read


This is a companion discussion topic for the original entry at https://royaleapi.com/blog/season-77-balance-wip-november-2025?lang=en
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Anything except wallbreakers nerf LMAO

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Ok, these are pretty good changes overall, but I have a few critiques:

  1. LP guardian damage buff won’t really do much, I think that the little prince himself needs a direct buff- I would either revert itself range back to 6 tiles or buff its damage by 3% so it can 2 shot goblins and 3 shot archers/FC/bomber

  2. I would personally prefer to see the Phoenix get a hit speed buff (to 0.9 seconds) instead of this one, since I think it’s somewhat middling DPS is why it isn’t used. But I’m not necessarily against this change

  3. This Rascals change won’t do anything to fix their horrible usage rate, I think instead the rascal girls should get a hit speed buff to match the archers hit speed and get their damage buffed back to what it was pre-rework (from 125 to 133)

  4. Evo Goblin Drill needs a far bigger buff than this to become viable again- I would try and rework it in some way to make it less annoying to face

  5. This is a more general complain, but where are the reworks to other bad cards? I know 3M is getting a rework but what about Void, Rune Giant, BARB HUT, clone, mirror, etc

  6. Finally, they need to be buffing more bad cards in general, especially ones that got overnerfed- evo wizard, evo bomber, goblin machine, goblin giant, and probably more

    These are overall good changes though and I think SC is going in the right direction with them!

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So heavy decks like golem and 3m use pump because placing a 8-9 elixir card is not something that comes without punishment so they are nerfing pump to make heavy decks viable?

I think the other changes are relatively good, but I don’t know if pump, the card that has rarely been good since it went from 5 to 6, warrants a nerf jus because of a 3m change

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buff pekka

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Boss Bandit taking away the sanity of everybody that isn’t in the Top 200, meanwhile Supercell is like:

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Please add a Tornado buff to its damage! Thank you!

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Is the reason yet to be revealed an elixir collector evolution?

Oh, it’s the 3 musketeers rework

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Tornado buff

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Ram rider need a buff.

She now very often does less hit on towers and buildings because of that charge distance nerf. For example intead of two hits (charge hit and another hit) she now only hit once. The last charge bug fix also made her die and not get a hit when reaching a tower.

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Wizard and freeze are weak for a long time they need buff.

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Rascal girls deserve their old damage back

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These changes are not that bad, but buffing again empress used to be op isn’t the way for balancing her or whatever you want to make with her, it only make her another braindead troop used in EGolem/Golem decks

Walking form needs more attention than flying in my opinion

Nerf Evo Ghost is ok

Elixir pump probably ok, i hope more spells can counter it or make it less insufferable in case your deck haven’t big spell

Goblin hut i think need more hp nerf bc spawn isn’t the problem now

I like that hatchling fenix buff for make her dangerous, i think is more important than base form for being the principal ability and will left place mega minion for a big damage air troop

I hate so much drill but that buff was necessary i guess, glad that was only evo form

Little prince ability buff is ok, guardian used to be useless majority of time but i don’t think that will make any difference but neither buff him again pls

Golden Knight ability is so op rn, if that was only a bug fix i understand, but he need probably a nerf to normal stats bc he is so dangerous now that ability works fine

These changes are ok for me and outside of some concerns i think can be good… but why haven’t the boss bandit and wall breakers been nerfed again? boss bandit can’t be so meta and top 5 cards, but she’s so op and unstopabble for a few months ago, she needs a nerf yes or yes

And wall breakers same case, but in less months than boss bandit, rn is so insufferable play against them and their evo bc both have to much hp and damage for a 2 elixir card, even suspicious bush are more tolerable. If you don’t wanna nerf them so up them elixir to 3 and these stats can be more understable

And add Evo Prince :smiling_face_with_three_hearts::smiling_face_with_three_hearts:

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I may be wrong, but I dont think the evo ghost nerf will be nearly enough. That card is DISGUSTING.

Thank you for the pheonix buff, excellent work.

Evo wallbreakers and miner have insane usage. Im not specifically saying giga-nerf both of them but please look into that.

Little prince needs an ability buff good job

Will evo drill finally see usage? Maybe? Probably not honestly

Keep up the good work. Please dont release a broken evo next month (3M is so annoying already)

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Good buffs for the rascal boy and the Phoenix, nothing more to say

The evo goblin drill buff could be a good step to making this evo viable, but I feel this isn’t enough

Weird how recent LP balance changes are to the Guardian and not the LP himself

not mentioned here but FINALLY the 3M are being reworked, they’ve been a walking negative elixir trade for years, Rune Giant next?

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Dang i realized too late and my read skill disappear when i didn’t see that empress buff was in “ground form” instead of “flying form”

So i mean: nerf flying form

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u gotta be midladder wallbreakers arent op at all they are on of the most balanced cards

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u gotta be low or mid ladder wallbreakers are one of the most balanced cards and goblin hut too if you seriously cant win against miner wallbreakers you got a huge skill issue

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Evo Wallbreakers have 15% usage rate at TOP 200. They are clearly strong.

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