- They need to revert the last nerf to evo bomber so that the bomb can hit troops multiple times. (Arguably worse evo in the game)
- Evo Executioner needs a small nerf it generally shuts down any push for one cycle evolution and survives a lightning, no way to take it out on defense. Maybe reducing the close quarters damage by a little because knock back is already pretty powerful on its own.
- Evo EDrag needs a buff ever since new evo like Evo Executioner and Witch replaced it. Maybe a buff to the EDrag’s chains speed or buffing the damage for chain 3+ so it could deal a little bit more damage.
- Evo Zap needs a buff generally because it’s played in only a few decks sometimes consider a bad evolution, bringing it back to its former glory with a third zap that deals less damage then the previous 2 could change a couple of interaction and make it good again ( or Might be too OP)
- A Biased Opinion but I think even though tombstone is already a good building I feel like it could get a buff from 2 → 3 skeleton per wave.
- Evo Skarmy needs a small buff to the general so that the general shield actually matches a guards shield. It would change some interaction but I’m pretty sure arrows still kill it but doing a zap → log doesn’t. (Just common sense that a general that looks like a guard has to have at least the same shield health idk what do you think)
Comment on #6: Guards survive Arrows because their shields soak up all the damage of the Arrows. So, such a change will make the best counter to the Skeleton Army Evolution no longer a counter. They should not do that.
they are obviously strong if you play well with them same like miner and barb barrel thats why all of them have a crazy usage in top 200 but not in midladder
I think, that Goblin Hut nerf goes wrong direction. In my opinion, Goblin Hut has still too much hp.
PEKKA is unbelievably weak and it’s evo as well need hp buff to revive her bs deck. Rn pekka in not viable even in a single deck
They are talking about evo wallbreakers
Honestly most of these balances changes aren’t bad but i feel like we could change some certain things like
-
Nerfing evo wallbreakers slightly
-
Nerfing evo executioners slightly too but nothing bad
-
The Lp guardian buff isn’t bad but I feel like we could do something different with the changes maybe buff the Guardian’s HP up to 1,700 HP, or even bring back the old Guardian with 1,800 HP you could also buff it in a couple of other ways for example increase the knockback to 3.0 not all the way back to the original knockout but somewhere in the middle
Another option would be to buff the ability damage again from 256 to 300 honestly I feel like the Guardian needs two buffs for it to be worth the 3 elixir because right now it still doesn’t feel like a good investment
ik they arent op either and already got nerfed last balance changes u can counter them with one cannon lol
No. That is all.
guradian needs a dash damage buff more than a regular damage buff,1-please buff the dash damage to 306 just like vines damage to kill archers and bomber
or
2-give her original health back to 1800
please,i would rather have one of those buffs than this damage buff in WIP balance changes
Dash ![]()
Dahs✅
#buff_gaint_skeleton hp buff +5 and damage + 10 evo gaint skeleton idea on death death bom and gaint skeleton split into two big skeleton ps big skeleton have the same stats that of the ice golem but without slowing down and nerf mega knight melee range
STOP RESETTING MERGE TACTICS YOU ARE RUINING THE GAME MODE. Nobody wants to every month restart and play with no modifiers and then the same few crap ones over and over. Just reset to the nearest thousand or something. Most people won’t even get to play have the modifiers this way.
While this balance patch is fine, there are some cards that need additional patches. I’ll describe the cards that should be added to the list.
Barbarian Barrel: He’s showing an overwhelming 35% use rate. He absolutely needs a nerf.
Miner: Needless to say, this card absolutely needs a nerf.
Minions: He’s showing an extremely high pick rate after the range buff. Nerf the range to 2.0 tiles.
Valkyrie Evolution: Her Tornado ability is too powerful. Reduce the Tornado’s pull.
Baby Dragon Evolution: He’s also one of the strongest evolutions. Reduce the ally speed boost to 30%.
Skeleton Army Evolution: The skeletons in ghost form are showing strong abilities. Nerf their ghostly abilities.
Golem: He’s showing a high pick rate after the buff. Nerf the Golemite’s damage slightly.
The Little Prince needs a direct upgrade, not just an upgrade to the guardian, but a direct upgrade, I don’t know, return it to 6 cells of range, increase its damage to 110 so it can kill goblins Two-shot, fire-throwers, bombers, 3-shot archers, do something with the little prince, a redesign could be possible too, he needs a better skill I lost several times because he lacks range, he always goes somewhere else, do something with his range
agreed, a 1.5 tile charge range makes much more sense for evo recruits than it did for Prince
Decent balance changes but where the buff for died cards? Like rune giant or void they really need some love but these changes is nice bot not really great…
1. Little prince need dmg buff the guardian buff not necessary maybe buff her hp insted like 1600 - 1720 and little prince really need Dmg buff 99 - 102 will make him a lot better in defence
2. Royale ghost love this change he is really broken ![]()
3. Goblin hut also good chance
4.phoenix great buff but i really think the spawn from the egg a little long if can change the spawn from 4.3 s. To 4.s i will be also good
5.rascals pls supercell the boy is not the issue the girls need the dmg back 125 - 133 these change they need will make him more storng the boy not the problem pls!!!
6. Elixir pump i dont think he need that nerf bcus the three musketeers rework…. It will also affect the golems decks and e golem
7.gobline drill evo finally brooo finally he got buffed but i dont think its enough maybe bring back the knock back but without the dmg will make him more balanced
8.spirit empress really good buff love it
Thought: i mean overall really good changes Apart from a few changes that need to be made, Supercell hopes to change this.
Delete MK, it would fix midladder. Or at least male an aggressive rework like:
Make it cost 3 elixir
Extend range +35%
-50% hp
-50% damage
Like a mini jumping thing, it would be at least more skillfull
Same on x bow btw you could do the same changes on it and it would work too ( without range extender)
Never said they were op


