Work-in-progress Balance Changes for May 2025 (Season 71) - Clash Royale News Blog - RoyaleAPI

Base Pekka need to restore its lost hp so it can land the final hit when reaching a tower, troop, or building. Plus a damage buff to take out royal hogs in one hit. But any considerable buff will help.

Boss bandit definitely need an hp nerf. And prince as well. I like the void and goblin demolisher buffs as well.

Agree Golden knight need help, any small buff would help.

Can you consider a sparky first time hitspeed buff ive been in countless situations where sparky is about to get a hit and is fully charge and it just dies we also need a prince and boss bandit nerf

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Base pekka is more important regardless of evo pekka. But evo pekka still need a buff since it is rated the second worst evo.

I actually think firecracker main problem is her op knockback. She keep alive forever and combined with the 6 tiles range and good splash and sight range for only 3 elixer. Hog rider cycle is good with firecracker.

Yes barbarian hut and goblin hut need some kind of buff that make them viable

Oh yeah I forgot about GK and Rune Giant!

An 11% health buff for Golden Knight (1800-2000) could help- he’s not tanky enough especially compared to knight

For Rune Giant I’d honestly revert her HP nerf- it was overkill and she’s dead rn- this would be an increase of 12% so she’d have roughly the same health from pre nerf

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I see- the problem is that she was considered a bit too tanky pre rework in 2019 so maybe they shouldn’t give her all of them back if anything

But I’d prefer a damage buff as iv said before

Yeah she’s really damn annoying cause of that sight range imo… honestly they could nerf it from 8.5 tiles to 7.5 tiles in exchange for more damage, but for the most part I’d leave her alone

Just delete firecracker like heal spell!

needed

1.elixir golem nerf
2.rage nerf age like before no damage
3.prince charge range nerf
4.boss bandit nerf
5.earthquake tower damage nerf
6.flying machine range nerf
7.baloon nerf specially after baloon’s death bomb damage
8.wizard buff hp
9.tombstone buff
10.hog rider little hp nerf
11.firecracker nerd
12.royal giant hp nerf it’s tooo annoying
13.golden knight buff
14.zappies buff
15.barbarian barrel buff
16.healer’s heal range or heal nerf
17.goblin machine buff
17.goblin demolisher buff
again rage shouldn’t have damage

All of these changes are genuinely awful

This game is already so trash, even the balance changes are equally terrible now

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Fc is annoying and overused, but not really op, boss bandit i agree, loon balanced,

Didn’t finish
Pekka evo should stay weak considering how unhealthy she is and prince isn’t op but his synergys are

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I literally dont unterstand why supercell wants a pekka bridgespam Meta again. I recently Players against pekka bridgespam and its kinda annoying although I won With Ezz, the Player Just sucked. I also dont Know why they Nerv Guards, they are sometimes annoying but Not as annoying as Chef Meta… Also why doesent Prince get nerved this Card runs faster than a hog Rider when He needs one Hit… Just dont do ANY of These Things and instead Nerv:

Prince: Charge from 2 tiles - 3.5 tiles

Miner

And Buff:

I dont think a Card which isnt super annoying needs to ne buffed rn but If u have sth thats Gotta Need a Buff than tell

Wth No Ure a midladder menace If U suggest stuff Like that oh hell no (e.g. barbarian Barrel is a very String Card and Theres No Need to Buff it

Prince doesn’t need a nerf. Guards don’t need a nerf. Prince is designed to punish bad Elixir usage that’s literally his job. If you mismanage your Elixir and get punished, that’s not imbalance, that’s you being outplayed. Same with Guards: they’re strong for their cost, but they have clear counters and can easily be neutralized with good mechanics. Nerfing cards just because players refuse to learn proper timing and resource management is the wrong direction for the game. Supercell should instead undo the tornado nerf.

Honestly she was fine and balanced not overly tanky just same as megaknight. She was solid only on defence, but on offence she is so weak. She now quickly gets taken out even on defence when she is supposed to survive enough. If the lost hp (6%) is not fully recovered then pekka will always not land the final hit when reaching towers or troops on offence. That is why most people complain she is weak now.

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Well, Prince isnt Played in bridgespam so actully No, He isnt designt to punish. He is Played in beatdown Decks Like Giant (Double) Prince or that weird EVO MK Prince Queen Deck. Prince is, and thats what top Players say, was too broken. Guards Arent broken, theyre Just String, but thinking that Prince is balanced is only possible to ne Said by a Prince abbuser or a midladder menace. Youre mostlikely Alone With youre opinion

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You know the bridgespam decks really cant do something good in this meta cause we’re facing cycle, beatdown and control decks a lot the 3 types what just ruin bridgespam. Otherwis the 13% buff to every stages doesn’t make bridgespam that popular.i just think if they really want to make her balance 13% buff does nothing non more bridgespam decks if they really want to balance her they have to give another buff to its base and maybe nerf another bridgespam cards cause the only pekka is soooo dead right now