Work-in-progress Balance Changes for May 2025 (Season 71) - Clash Royale News Blog - RoyaleAPI

Less than a day ago · April 26, 2025 · 1 min read


This is a companion discussion topic for the original entry at https://royaleapi.com/blog/season-71-balance-wip-may-2025?lang=en
1 Like

Where is prince nerf, boss bandit nerf, pekka range buff, balloon nerf, and firecracker nerf

4 Likes

Mid ladder player detected

2 Likes

Definitely; FC is not OP whatsoever, just annoying

The base pekka really need help. It needs its hp return back as it was before the rework that happened years ago. That rework gave pekka a longer range but lower hp. Pekka as an individual card really need help. It even needs to one shot royal hogs. The majority of people are asking for its long range to be back, otherwise the hp increase will be the perfect choice.

Both base pekka and evo pekka have been nerfed too much each on its own is not in a good state.

Evo pekka, when she take out troops like ice wizard or fisherman, that should be considered a medium heal not a small heal, and because it is hard to reach and take out such troops.

7 Likes

Please revert the tornado nerf. Everyone in the last poll voted against that nerf. Tornado now is really weak and not a viable option as a spell. If tornado must be nerfed then maybe its pull strength slightly or lower crown tower damage.

7 Likes

Wizard and evo wizard really need an hp buff, they are ranked the second worst evolution by pro players. The base wizard especially need an hp buff to be in par with witch or hunter. Any buff will help, it is not a relevant card at top ladder for a very long time and has the lowest usage rate even in other ladder catogories, it is same as barbarian hut. Executioner, firecracker, goblin stein all overshadow wizard completely.

Freeze need a damage buff so it can at least take out spear goblins and perferably have same damage as snowball. It is overshadowed by all other spells and have not been used a lot in top ladder for a very long time.

3 Likes

It does not make sense they didn’t nerf the Boss Bandit, it seems that everyone is using her.

All the cards the need a nerf or buff which need to be included in the balance changes are:

  • maybe prince hp nerf
  • lightning crown tower nerf maybe
  • wizard and evo wizard hp buff
  • little prince buff (ability range mostly)
  • recruits nerf hp or dps
  • royal chef buff
  • pekka hp buff (hp same as was before the longer range and lower hp rework that happened years ago)
  • evo pekka small buff. Ranked as second worst evo by pros
  • revert tornado nerf. Most people by far voted on the previous poll that it should not be nerfed. The nerf made tornado really weak now.
  • freeze damage buff (perferably same damage as snowball or any buff will help)
  • boss bandit considerable hp nerf.
  • rune giant hp buff maybe
  • canonneer very small buff maybe.
  • firecracker knockback nerf
5 Likes

Okey lets do some feedbacks.
This 4 changes are pretty good but not enought for some cards.
Guards nerf is not enought like… i don’t know if it’s going to change anything.
The only 2 big changes that i know is that they don’t two shot royal recruits shield anymore, or 6 shot muskeeter, electro wizard.
Cannon evo nerf is good.
Evo pekka buff it’s not enought, it needs more Healing, and the base pekka needs her range back.
Royal Chef Ok buff but it’s not enought again.

But I have made some changes that should be considered to be taken:
BTW i make balance changes for feedback here every month.

Work-in-progress balance changes for Clash Royale - May 2025, Season 71

:green_circle:Tombstone (Buff)
:green_circle:Zappies (Buff)
:green_circle:Evolved Wizard (Buff)
:green_circle:Evolved Goblin Cage (Buff)
:red_circle:Goblinstein (Nerf)
:red_circle:Evolved Cannon (Nerf)
:red_circle:Boss Bandit (Nerf)
:green_circle:Evolved Pekka (Buff)
:green_circle:Freeze (Buff)
:green_circle:Evolved Knight (Buff)
:green_circle:Sparky (Buff)
:green_circle:Pekka (Buff)
:green_circle:Evolved Archeers (Buff)
:red_circle:Prince (Nerf)
:red_circle:Inferno Dragon (Nerf)
:red_circle:Flying Machine (Nerf)
:red_circle:Earthquake (Nerf)
:green_circle:Skeleton King (Buff)
:green_circle:Royal Giant (Buff)
:green_circle:Evolved Royal Giant (Buff)
:green_circle:Barbarian Hut (Buff)
:yellow_circle:Firecracker (Bugfix)
:yellow_circle:Evolved Firecracker (Bugfix)
:yellow_circle:Ballon (Bugfix)
:yellow_circle:Skeleton Barrel (Bugfix)


WIP Clash Royale Balance Changes
MAY 2025 SEASON 71

:arrow_up:Tombstone
• Spawn speed - 25%
4 → 3 seconds
• Spawn on death + 25%
4 → 5 skeletons

:arrow_up:Zappies
• Hit speed - 10%
2.1 → 1.9 seconds
• DPS + 10%
55 → 61 dmg/sec
• First hit speed - 18%
1.1 → 0.9 seconds

:arrow_up:Evolved Wizard
Shield HP + 43%
192 → 275

:arrow_up:Evolved Goblin Cage
Capture range + 33%
3 → 4 tiles

:arrow_down:Goblinstein
Monster’s HP - 5%
2393 → 2273

:arrow_down:Evolved Cannon
Barrage damage - 15%
353 → 299

:arrow_down:Boss Bandit
HP - 8%
2803 → 2580

:arrow_up:Evolved Pekka
• Heal per Small Kill + 32%
142 → 188
• Heal per Medium Kill + 33%
282 → 376
• Heal per Large Kill + 33%
565 → 752

:arrow_up:Freeze
Duaration + 25%
4 → 5 seconds

:arrow_up:Evolved Knight
Damage reduction + 17%
60% → 70% reduction

:arrow_up:Sparky
First hit speed - 30%
1 → 0.7 seconds

:arrow_up:Pekka (Evo Pekka)
Range + 33%
1.2 → 1.6 tiles
Meele: Medium → Long

:arrow_up:Evolved Archeers
Power shoot range - 22%
4.5 → 3.5 tiles

:arrow_down:Prince
• Damage - 6%
393 → 370
• Charge damage - 6%
786 → 740

:arrow_down:Inferno Dragon
HP - 8%
1295 → 1190

:arrow_down:Flying Machine
Range - 8%
6 → 5.5 tiles

:arrow_down:Earthquake
Crown tower damage - 15%
53 × 3 → 45 × 3

:arrow_up:Skeleton King
Splash radius + 23%
1.3 → 1.6 tiles

:arrow_up:Royal Giant (Evo Royal Giant)
• Hit speed - 6%
1.7 → 1.6 seconds
• DPS + 6%
180 → 191 dmg/sec

:arrow_up:Barbarian Hut
HP + 12%
1166 → 1306

:asterisk:Firecracker (Evo Firecracker)
Sight range - 12%
8.5 → 7.5 tiles

:asterisk:Ballon
Sight range + 7%
7.7 → 8.2

:asterisk:Skeleton Barrel
Sight range + 7%
7.7 → 8.2


6 Likes

Dude finally can see a very good balances.this are all necessary but i think we have to include more things

Tornado is fine; it has a 10% usage rate and definitely has its use cases

It’s too fundamentally broken with splash cards and can be very defensive so I think this is a good place to leave it

Pekka range buff with slight evo nerf would be better

1 Like

Finaly evo pekka buff

1 Like

Agreed- I think a 9% damage buff to her would do wonders, since she could one shot fisherman, hogs, and hunter (although you could also just buff her to only one shot FM and RH, which would be a 3% buff)

2 Likes

This is work in progres. Anything could change so I suggest to write other things we want. For example, I would love to see a prince charge nerf!

…finally pekka evo buff

Does anyone think prince still needs a nerf??

Agree the base pekka and its evo need more buffs they are just so bad maybe 26%healing buff instead of 13% and 6%damage buff to its base could be balance her

1 Like