Less than a day ago · April 26, 2025 · 1 min read
This is a companion discussion topic for the original entry at https://royaleapi.com/blog/season-71-balance-wip-may-2025?lang=en
Less than a day ago · April 26, 2025 · 1 min read
Where is prince nerf, boss bandit nerf, pekka range buff, balloon nerf, and firecracker nerf
Mid ladder player detected
Definitely; FC is not OP whatsoever, just annoying
The base pekka really need help. It needs its hp return back as it was before the rework that happened years ago. That rework gave pekka a longer range but lower hp. Pekka as an individual card really need help. It even needs to one shot royal hogs. The majority of people are asking for its long range to be back, otherwise the hp increase will be the perfect choice.
Both base pekka and evo pekka have been nerfed too much each on its own is not in a good state.
Evo pekka, when she take out troops like ice wizard or fisherman, that should be considered a medium heal not a small heal, and because it is hard to reach and take out such troops.
Please revert the tornado nerf. Everyone in the last poll voted against that nerf. Tornado now is really weak and not a viable option as a spell. If tornado must be nerfed then maybe its pull strength slightly or lower crown tower damage.
Wizard and evo wizard really need an hp buff, they are ranked the second worst evolution by pro players. The base wizard especially need an hp buff to be in par with witch or hunter. Any buff will help, it is not a relevant card at top ladder for a very long time and has the lowest usage rate even in other ladder catogories, it is same as barbarian hut. Executioner, firecracker, goblin stein all overshadow wizard completely.
Freeze need a damage buff so it can at least take out spear goblins and perferably have same damage as snowball. It is overshadowed by all other spells and have not been used a lot in top ladder for a very long time.
It does not make sense they didn’t nerf the Boss Bandit, it seems that everyone is using her.
All the cards the need a nerf or buff which need to be included in the balance changes are:
Okey lets do some feedbacks.
This 4 changes are pretty good but not enought for some cards.
Guards nerf is not enought like… i don’t know if it’s going to change anything.
The only 2 big changes that i know is that they don’t two shot royal recruits shield anymore, or 6 shot muskeeter, electro wizard.
Cannon evo nerf is good.
Evo pekka buff it’s not enought, it needs more Healing, and the base pekka needs her range back.
Royal Chef Ok buff but it’s not enought again.
But I have made some changes that should be considered to be taken:
BTW i make balance changes for feedback here every month.
Work-in-progress balance changes for Clash Royale - May 2025, Season 71
Tombstone (Buff)
Zappies (Buff)
Evolved Wizard (Buff)
Evolved Goblin Cage (Buff)
Goblinstein (Nerf)
Evolved Cannon (Nerf)
Boss Bandit (Nerf)
Evolved Pekka (Buff)
Freeze (Buff)
Evolved Knight (Buff)
Sparky (Buff)
Pekka (Buff)
Evolved Archeers (Buff)
Prince (Nerf)
Inferno Dragon (Nerf)
Flying Machine (Nerf)
Earthquake (Nerf)
Skeleton King (Buff)
Royal Giant (Buff)
Evolved Royal Giant (Buff)
Barbarian Hut (Buff)
Firecracker (Bugfix)
Evolved Firecracker (Bugfix)
Ballon (Bugfix)
Skeleton Barrel (Bugfix)
WIP Clash Royale Balance Changes
MAY 2025 SEASON 71
Tombstone
• Spawn speed - 25%
4 → 3 seconds
• Spawn on death + 25%
4 → 5 skeletons
Zappies
• Hit speed - 10%
2.1 → 1.9 seconds
• DPS + 10%
55 → 61 dmg/sec
• First hit speed - 18%
1.1 → 0.9 seconds
Evolved Wizard
Shield HP + 43%
192 → 275
Evolved Goblin Cage
Capture range + 33%
3 → 4 tiles
Goblinstein
Monster’s HP - 5%
2393 → 2273
Evolved Cannon
Barrage damage - 15%
353 → 299
Boss Bandit
HP - 8%
2803 → 2580
Evolved Pekka
• Heal per Small Kill + 32%
142 → 188
• Heal per Medium Kill + 33%
282 → 376
• Heal per Large Kill + 33%
565 → 752
Freeze
Duaration + 25%
4 → 5 seconds
Evolved Knight
Damage reduction + 17%
60% → 70% reduction
Sparky
First hit speed - 30%
1 → 0.7 seconds
Pekka (Evo Pekka)
Range + 33%
1.2 → 1.6 tiles
Meele: Medium → Long
Evolved Archeers
Power shoot range - 22%
4.5 → 3.5 tiles
Prince
• Damage - 6%
393 → 370
• Charge damage - 6%
786 → 740
Inferno Dragon
HP - 8%
1295 → 1190
Flying Machine
Range - 8%
6 → 5.5 tiles
Earthquake
Crown tower damage - 15%
53 × 3 → 45 × 3
Skeleton King
Splash radius + 23%
1.3 → 1.6 tiles
Royal Giant (Evo Royal Giant)
• Hit speed - 6%
1.7 → 1.6 seconds
• DPS + 6%
180 → 191 dmg/sec
Barbarian Hut
HP + 12%
1166 → 1306
Firecracker (Evo Firecracker)
Sight range - 12%
8.5 → 7.5 tiles
Ballon
Sight range + 7%
7.7 → 8.2
Skeleton Barrel
Sight range + 7%
7.7 → 8.2
Dude finally can see a very good balances.this are all necessary but i think we have to include more things
Tornado is fine; it has a 10% usage rate and definitely has its use cases
It’s too fundamentally broken with splash cards and can be very defensive so I think this is a good place to leave it
Pekka range buff with slight evo nerf would be better
Finaly evo pekka buff
Agreed- I think a 9% damage buff to her would do wonders, since she could one shot fisherman, hogs, and hunter (although you could also just buff her to only one shot FM and RH, which would be a 3% buff)
This is work in progres. Anything could change so I suggest to write other things we want. For example, I would love to see a prince charge nerf!
…finally pekka evo buff
Does anyone think prince still needs a nerf??
Agree the base pekka and its evo need more buffs they are just so bad maybe 26%healing buff instead of 13% and 6%damage buff to its base could be balance her