Prince doesn’t need a nerf. Guards don’t need a nerf. Prince is designed to punish bad Elixir usage that’s literally his job. If you mismanage your Elixir and get punished, that’s not imbalance, that’s you being outplayed. Same with Guards: they’re strong for their cost, but they have clear counters and can easily be neutralized with good mechanics. Nerfing cards just because players refuse to learn proper timing and resource management is the wrong direction for the game. Supercell should instead undo the tornado nerf.