Are you kidding? It literally said in the game, that her reload speed is 0.9 seconds, not attack speed, her attack speed is 0.45 seconds
Arrows and Log nerf are warranted but too much
Increase the Ewiz buff a bit, maybe 6-8% instead
Golden Knight, Skeleton King, and Little Prince need a buff
Hunter as well. It doesn’t even get a shot off against a Cannoneer
Berserker needs a hefty health buff. DPS doesn’t matter if it’s not alive
Zappies are just pathetic. They have so little health and do barely any damage
Suspicious Bush needs more health. It rarely makes it to towers and even then, it’s easy to block. Not threatening enough.
Spawners ofc need to be overhauled
Drill is just in an atrocious spot rn pls buff
Arrows, log and rage nerf is crazy, you gotta buff the cards that people don’t use like golden knight, the huts, void was good, rascals, mirror, evo tesla, little prince’s shooting speed, clone, monk and heal spirit.
Arrows needed a radius nerf, not another tower damage nerf. Arrows previously got this same nerf and they were still extremely broken.
Log didn’t need a nerf, it was fine. Arrows is the only extremely broken small spell.
Cannon nerf is probably not enough. The biggest problem about cannon being OP is it being pretty much the same as Tesla, for 1 less elixir and an even faster hitspeed. Cannon should be differentiated from Tesla, and I think it should be done by a hitspeed nerf.
Rage nerf is good, nothing to say about it.
E-Wiz buff is not enough. I think they have the right idea, but it’s not enough. E-Wiz is not good because, unlike the other wizards, it struggles against multiple troops. I think E-Wiz needs an evo that would allow it to hit more troops, but even then, the normal E-Wiz needs to do more damage.
Evo Giant Snowball is a good buff. It definitely deserves to be in the meta, due to it being a somewhat high skill evolution with a nice concept. I think it deserves to do a little damage when rolling troops, not much, just a little bit.
Royal Chef buff is alright. I completely despise royal chef, but the nerf it got was too much. I think it needs a bigger buff, but not by much. Please be careful with this troop.
Princess has a really good bugfix, nothing to say about it.
I honestly don’t know what to think about void, but I think it’s decent.
Overall, these balance changes are pretty lazy, but it’s a small step into the right direction.
Please nerf:
Rocket
Prince
Evo lumberjack
Firecracker
Evo firecracker
Please buff:
Golden Knight
Goblin machine
Little prince
Suspicious bush
Skeleton army
Archers
Arrows and the log shouldn’t get a nerf like that,instead, other splls like void should be buffed more.Usage is not the only standard for changing a card.
Arrows and the log shouldn’t get a nerf like that,instead, other spells like void should be buffed more.Usage is not the only standard for changing a card.
I think like arrows, log and cannon don’t really need a nerf.
Arrows and log are used alot, but not powerful so much that they can be used for spell cycling.
Cannon is really just a basic card that is just versatile in most decks.
Great idea! It will make it much stronger than the actual buff! Supercell has to read this!
I think goblin gang should be toned down, maybe take away a spear goblin or something
I personally think that the arrows and log shouldn’t be nerfed, they are pretty balanced. I don’t think that they require a nerf. I think you should slightly buff the berserker by 10% in damage. Nerf the goblin gang(5% increase in deploy time). Decrease the damage of the rockets of the evo canon by 4 %. And increase the damage of the fireball by 7 %.
There is no need to nerf the spells I see absolutely no point in it. The log and arrows will be basically useless after this.
Honestly, I have a few ideas.
Nerf Firecracker and Evo. Too powerful, doesn’t die to log and can get a disgusting amount of damage.
Buff Evo Archers to what they were on release, they’re unplayable.
Buff Little Prince, kind of just a dead card.
Buff Golden Knight for the same reason.
Buff Skeleton King attack radius, nerf damage and reduce ability cooldown.
Nerf Hog Rider and Royal Hogs. It doesn’t matter how, just please nerf them.
Buff Snowball Evo roll and base Snowball damage.
Buff Clone
Nerf Goblinstein’s Monster, not the Doctor.
Nerf evo Mega Knight. Also, is it a bug that he can’t push back E-Giant?
Buff Electro Wizard. Can’t kill a swarm, and isn’t really good for four elixir.
Buff Baby Dragon and Base Electro Dragon. Baby Dragon is not used at all.
Can we also see a freeze rework? It isn’t a great card, maybe update it to the Squad Busters Freeze Spell?
Those are my thoughts, thanks for reading!
Please buff giant skeleton make evolution giant skeleton buff the skeleton king he’s attack is 204 at level 11 buff it to 261 And arrows Nerf unnecessary
I think the log and arrows nerf was too big. They might have needed a nerf but not that big. But the other balance changes were great
I agree that the proposed buff to the Royal Chef isn’t enough but I would rather have his attack speed kept where it is to differentiate himself better from the Princess Tower and just buff what makes him special more. In other words I think he needs to cook a little faster than is currently being proposed.
As for those 0% usage rate cards with terrible win rates, I absolutely agree that those need to be buffed.
More sight range on the Royal Recruits is a great idea. That would make it easier to distract them all to the middle without dropping your unit or building right next to the river.
Evo e drag needs to slow reduce damage after every additional zap after 3 until it just stuns stuff with no damage
I think that spells in general do too much damage to towers. I would like to see nerfs to the Rocket, Poison, Lightning, and maybe Fireball’s damage to towers in the future. I don’t actually mind Earthquake doing the damage that it does to towers because I think that the card was built to have that as a primary function.
I don’t agree with all of your proposed changes but I like that you’re advocating for a damage buff to Void as well as a nerf to Rocket’s crown tower damage. I also like that you’re advocating for buffs to weak neglected cards, especially the Wizard. Buffing his evolution doesn’t count. A card shouldn’t be reliant on their evolution to be usable. As a Giant Skeleton player I really appreciate you advocating for a buff to him. His bomb lost a lot of power and now he is pretty weak. I would love to see a little more of the bomb’s power restored. I will say that causing the bomb to go off sooner probably wouldn’t be a buff because the delay gives time for ranged units to walk into it and only the fast units starting right next to it are quick enough to escape it’s range.
Thanks for sharing what you think.