Work-in-progress Balance Changes for March 2025 (Season 69) - Clash Royale News Blog - RoyaleAPI

Arrows, The Log, and Rage don’t need nerfs.
An item should also be added to buff Royal Chef’s hit time from 1.0 seconds to 0.9 seconds.
Void is not enough as a hit time buff. The damage should be buffed so that Bomber can be eliminated in one attack, and Wizard should be buffed so that it can be eliminated in two attacks.
Goblin Gang should have their spawn time increased from 1 second to 1.2 seconds.
Ice Wizard’s hit time should be nerfed from 1.7 seconds to 1.8 seconds.
Lumberjack Evolution requires an increase in cycles from 1 to 2.
Instead of buffing the range from 1.2 tiles to 1.6 tiles, P.E.K.K.A would like to reduce P.E.K.K.A Evolution’s Heal per Large Kill by 25% from 565 to 422, and nerf its MAX HP from 1.5x to 1.2x.

Thats not what I was talking about, i was talking about chef needs speed attack buff, because he is absolutely trash against beatdown and spellbait decks, even duchess better against beatdown decks, because she has more dps and faster speed attack (btw her reload speed is 0,9s, when chef has 1 sec attack speed).

I really don’t think that the goblinstein needs any more nerfs they just need to buff underused champions like golden knight!!! There ist basically no competition besides the queen.

2 Likes

Golden Knight needs a buff as well

The golden knight really needs a buff (probably his HP) he has been useless since over a year now!

The nerf on the log and arrows is ridiculous! If it’s by that logic then they should nerf the damage to the tower from all spells… They should reduce the arrow area from 4 to 3.5 and the log doesn’t need any nerf! And why don’t they nerf the royal recruits? They are very annoying and have barely been nerfed! The nerf on the princess is good but I think it was too much, instead of 1.2 seconds it should be 1.1, the nerf on the cannon doesn’t make sense, it should be on the evolved cannon, maybe reduce the damage or the pushback…

Pretty hipe for this balance changes to see if clash royale will do just one good balance change this season or no! So let’s talk about cannon nerf which is the best nerf in this wip balance changes I’m not pretty sure about log and Arrows nerf i think it’s a little bit huge nerf maybe just 35% each… Electro wizard buff is good i Agree with it not agree to giant snowball buff maybe its better with 20% buff…Agree with rest of balances

My balance suggestions:
PEKKA :arrow_up: At first you killed it’s evo made it worst evo ever and then you nerfed it range now P.E.K.K.A is the worst 7 Elixir card maybe worst melee card just make pekka players back we have lots of players at top ladder who play pekka but now see it regular and its evo usage rate​:part_alternation_mark: buff his butterfly 42% or just 20% and back his range

Heal spirit :arrow_up: Needs heal range buff

Hog rider🔘 needs 12% HP buff and 10% damage NERF

Firecracker :arrow_down: 15% splash damage nerf

Goblinstein :arrow_down: pls nerf its ability damage it is aloooott

Pekka buff is necessary !Have fun!

Nerf hunter evo net reset

1 Like

Buff evo pekka and pls do not use that arrows and log nerf. Way too unnecessary. Cards that need a buff:

  • barbarian hut and goblin hut
  • golden knight
  • dark prince. Quicker charge
  • base pekka hp and/or damage
  • little prince maybe
  • freeze
  • wizard and evo wizard
1 Like

Great job !

I liked all the changes but the main problesm of arrows is the range not the damage

E-wiz is my favourite by far
But we need to nerf evo dart goblin infinity poison + evo mk knock back distance

All of the changes are good except the arrows and log nerfs, which are too big and there are soooooooooooo many other balances that have to be made. Here they are:
Buffs:
Dagger Duchess: Dagger charge: 0.9 > 0.8 sec (-11%)
Royale Chef: Hit Speed: 1 > 0,9 sec (-10%)
Cannoneer: Damage +2%
Monk: Elixir Cost: 5 > 4 (-20%), Hitpoints: 2150 > 2000 (-7%), Combo Damage: 422 > 280 (-34%)
Golden Knight: Damage: 161 > 174 (+8%), 40% shield after the ability for 2 seconds
Little Prince: Royal Rescue Damage: 207 > 241 (+16%), Royal Rescue pushback: 2 > 2.5 Tiles (+25%)
Evolution Archers: Range: 6 > 7 (+17%)
Evolution Royal Giant: Recoil Damage: 81 > 128 (+58%)
Void: Single Target Damage: 320 > 384 (+20%)
Rascals: Rascal Girls Hitpoints 261 > 304 (+17%)
Rocket: Projectile Speed: 350 > 600 (+71%)
Barbarians: Hitpoints +10% (survive fireball)
Hunter: First Hit Speed: 1.1 > 0.8 (-27%)
Witch: Damage: 134 > 147 (+10%), Hit Speed: 1.1 > 1 (-9%), spawns 3 additional skeletons upon death
Mother Witch: Damage: 133 > 147 (+11%)
Electro Giant: Zap Radius 3 > 3.5 (+17%)
Berserker: Hitpoints: 832 > 907 (+9%)
Executioner: Axe Time: 1.5 sec > 1.2 sec (-20%)
Royal Giant: Hitpoints: 3164 > 3232 (+2%)
Goblin Demolisher: Lifetime: 8 sec > 9 sec (+13%)
Dark Prince: Charge Distance: 3 Tiles > 2 Tiles (-33%)
Giant Skeleton: Death Damage: 534 > 562 (+5%)
Zappies: First Hit Speed: 1.1 > 1 (-9%)
Suspicious Bush: Speed: Medium > Fast, First Hit Speed: 0.6 > 0.4 (-33%)
Goblin Curse: Damage Amplification: 20% > 25% (+25%), Damage per second: 30 > 40 (+33%)
Battle Ram: Charge Distance: 3 Tiles > 2 Tiles (-33%)
Battle Healer: Spawn Healing Radius: 2.5 Tiles > 3 Tiles (+20%)
Firecracker: Projectile Travel (directly horizontal towards the enemy, instead of up and onto the enemy, so that it doesn’t miss quick moving spirits, spear goblins and etc.)

Nerfs:
Lava Hound: Lava Pup Hitpoints: 216 > 198 (-8%)
Evolution Dart Goblin: Poison effect fades away 3 seconds after the dart goblin‘s death, Poison Cloud Duration: 4 sec > 3 sec (-25%), Tier 3 Poison Damage: 307 > 230 (-25%)
Evolution Mega Knight: Knockback each second hit
Goblinstein: Lightning Link Damage: 107 > 86 (-20%)
Evolution Goblin Cage: Cycles: 1 > 2 (+100%), Goblin Brawler Hit Points Boost (removed)
Evolution Mortar: Hit Speed Boost (removed)
Evolution Wallbreakers: Damage Boost: 76.5% > 50% (-17%)
Evolution Battle Ram: Gets destroyed after a Crown Tower is hit
Graveyard: Skeleton Spawn (Non-RNG)

Reworks:
Evolution Lumberjack: Ghost: Maximum duration: 5.5 > 4.5 sec, Cycles: 1 > 2 (+100%)
Evolution Tesla: Pulse Damage: 148 > 115 (-22%), Death Pulse: 0 > 1 (+100%)
Evolution Pekka: Range: 1.2 > 1.6, Max Hitpoints 5640 > 4136 (-27%), Heal per Small Kill: 142 > 124 (-13%)(3.3% of Pekkas HP), Heal per Medium Kill: 282 > 248 (-12%)(6.6% of Pekkas HP), Heal per Large Kill: 565 > 376 (-34%)(10% of Pekka`s HP)
Rune Giant: Bonus Damage gets removed after the rune giant dies, Bonus Damage applies on the first attack(from the beginning), instead of on the third, Hitpoints: 2803 > 2976 (+6%)
Wizard: Elixir Cost: 5 > 4 (-20%), Damage -20%, Hitpoints: 754 > 720 (-5%)
Goblin Machine: Ranged Attack Minimum Range: 2.5 > 3 (+20%), Hitpoints +5%, Hit Speed: 1.2 > 0.8 (-25%), Damage: 212 > 136 (-36%)
Mini Pekka: Damage 754 > 720 (-5%), Melee Range: 0.8 > 1.2 (+33%)
Barbarian Hut: Elixir Cost: 6 > 4 (-33%), Spawn Count: 3 > 2 (-33%), Spawn Speed: 15 sec > 15.5 sec (+3%), Hitpoints 1166 > 848 (-27%)
Goblin Hut: Elixir Cost: 5 > 4 (-20%), Hitpoints: 848 > 530 (-38%), Spawn Speed: 11.5 sec > 15 sec (3 Waves > 2 Waves), Spawn Count: 3 > 2 (-33%), 3 spear goblins always shooting and deploying after the building gets destroyed
Furnace: Elixir Cost: 4 > 2 (-50%), Lifetime: 28 sec > 30 sec (+7%), Spawn Speed: 5 sec > 15.5 sec (6 Waves > 2 Waves), Death Fire Spirit: 1 > 0 (-100%)

Arrow and Log nerf is way too much. They are the best counters to Log bait decks. Nerfing them is making log bait dominate the next meta.

Additional buffs:
Evo Tesla
Golden knight
Little Prince
Giant Skeleton
Suspicious bush
Normal Pekka

Suggested nerfs:
Evo dart goblin
Evo electro dragon
Evo royal recruits

3 Likes

Duchess has a 1.35s histspeed when out of daggers, the 0.9s is just for the dagger to charge but not including her throwing it

Having the cook speed slowed when a tower is taken out was a great change since you’re no longer inclined to just not defend your tower now and only worry about building a push. It’s way healthier for the game, they just need to give him back the histspeed he lost

1 Like

Completely disagree with your pekka rework

I agree with the recruits nerf but evo e drag and drill haven’t been great cards recently, especially the e drag. Maybe it’s an issue with your deck and/or playstyle and skill level.

1 Like

This isn’t really true in the way duchess works, but I think duchess is just princess tower that has a huge damage advantage at the beginning. I recommend a very small nerf to the duchess, like maybe 0.1 seconds longer without daggers, 0.05 seconds longer with charged up daggers, or an HP nerf of about 200, cuz it makes no sense for it to have more health than cannoneer

I have a few things to say about this:

  • These small spell tower damage nerf will make zap and snowball (including evos) dominate the meta. It makes sense because sometimes, I think spell cycling does quite a lot of damage to the tower.
  • Cannon cart is going to rise in popularity.
  • Evo snowball isn’t going to get much better because it gets outclassed by evo ice spirit. Evo ice spirit is cheaper, slows down pushes for a longer amount of time, does more damage, and freezes enemies alongside slowing them down.
  • E-wiz will do better against minions and spirits.
  • Chef buff really isn’t enough
  • Princess rework was actually a small nerf, opponents now have an extra 2 tenths of a second to react to princess deployment.
  • Void buff just needs that damage back. There is no reason to make it anything else since that’s not going to happen.
1 Like

I guarantee you it’s 100% true and if you go look up stats for Duchess you will find the same thing. She has a 0.9s charge and a 0.45s additional throw speed on top of her charge.

For reference when she was first released she had a 1.2s charge speed plus the 0.45s throw which gave her a 1.65s histspeed in total, the reason she was still so good with such a low histspeed though is because her damage was much higher at 152.

terrible changes besides void, rage and princess
nerf:
evo lumberjack
evo barrel
arrows radius
firecracker pushback
evo megaknight
evo cannon
evo recruits
lavahound
evo e-drag

buff:
all barbs
golden knight
wizard
e-wizz
evo snowball needs a massive buff
evo tesla

Dagger Duchess is horrible in any case. Her stockpile literally runs out in 3 seconds, and it can’t even defend a hog/ram rider. There is no situation at all for her, with the exception of lone wall breakers and goblin barrel, but obviously this doesn’t make her a viable card. She is absolutely garbage and needs a big buff to her stockpile, perhaps a rework.

2 Likes