Work-in-progress Balance Changes for June 2025 (Season 72) - Clash Royale News Blog - RoyaleAPI

Agree with every single one of them

When will the Heal Spirit finally be remade? Heal Spirit is the worst of all spirits, it needs to be rework. My suggestion for a rework: now the Heal Spirit will jump on enemy cards as well as your own. This will allow you to heal much more often, because right now it’s very rare to successfully heal your own card.

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I don’t like the rework but he deserves a buff

What about evo hunter? It can fully counter any tank with no skill. Evo mega night, evo pekka, lava hound golem. Everything.

Maybe 2% hp nerf but hunter get counterd easily as well

Here’s a list of balance changes I believe should happen in Clash Royale:

Changes to Existing Cards in the List:
Evolution Ice Spirit should not be nerfed. And if a nerf is absolutely necessary, it should be very slight, like a 4% damage reduction at most.

Bandit is currently the most overpowered card in the game. A 2% nerf is way too little — it should have an 8–9% HP reduction to actually make a difference.

Cards That Should Be Added to the Nerf List:
Firecracker: It’s finally time to nerf this card. Her knockback effect should be reduced by 25% like, the range should go from 2 tiles to 1.5 tiles.

Royal Ghost: Needs a 2% damage nerf especially if PEKKA is getting a buff.

Cards That Should Be Buffed:
PEKKA: When you buffed its hit range, you reduced its HP — now it’s in a bad spot. It dies before landing the final hit or can’t hold against heavy attacks. A 6% HP buff is needed to bring it back, along with a 0.2-second faster hit speed to ensure it gets at least one last hit in.

Golden Knight: Still feels a bit underpowered. A 3–4% HP increase would help.

Zappies: Their damage is too low for a 4-elixir card. A 5% damage buff is necessary.

Heal Spirit: Its healing radius should be increased by 0.5 tiles. Compared to other spirits, it’s just not useful right now.

Goblin Drill Evolution: Should deal damage on spawn at Sub-Levels 2 and 3. That way, it can threaten swarm-based defenses, as it should for an evolution card.

Mega Knight: You might disagree, but he’s very weak in the current meta. Most top ladder players using Mega Knight struggle to win games. However, just a 1–2% HP buff is enough — anything more could break the meta.

Tornado: back 40% of nerf to at least kill spear gobs

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I just want this buffs to change the whole meta to give the cards were never good in the meta a chance to shine again.im just so tired of this meta

At this point, you are just delaying the Prince and boss bandit nerfs. The most oppressive thing about the boss bandit is the dash damage and speed, not health. The Prince has been ridiculous for the entire 2025 and needs a charge time nerf back to, maybe not the old 3.5, but maybe 2.8 or smth?

Wow I completely agree on all the list except that megaknight need other type of change.

I Especially and exactly agree on tornado, pekka, and firecracker.

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I hope the season shop can be brought back to the game, it is too important for players who don’t spend money, and it’s easy for us to get rewards from there. There are also suggestions for the champion cards Little Prince and Boss Bandit. I think the Little Prince has become very weak since the last nerf in June last year, and no one uses it. I like this card very much, and I’m happy about the upcoming buff in June, but I think only increasing the damage by 3% is not enough. The Little Prince was really powerful at the beginning, he only needed 4 attacks to show a strong threat, but now he needs 6 attacks, it’s hard to cause effective attack to the enemy, so I think it would be great if the second stage attack was changed from 3āž”ļø to 2. And as a champion card, I think he should have the same attack range as epic, rare and common level cards. However, the Little Prince’s ability is the one that needs to be adjusted the most. First of all, I think the distance of the bodyguard’s charges needs to be enhanced because the current situation is that the Little Prince’s bodyguards have almost no effect when they are charged, not to mention that the bodyguards can hardly smash the enemy out of the way. I don’t know if it is a code problem or the ability distance is too short. I hope it can be buffed. The last point is that the bodyguard’s HP is too low. It can hardly beat any unit with the same positioning as the bodyguard. It will die after being attacked by PIKKA twice. Valkyrie can also easily defeat the bodyguard, so I hope the HP can also be buffed. This is all my suggestions for this champion card of the Little Prince.
Regarding Boss Bandit, I think her damage and HP are a bit high. Her high HP makes it difficult for other units to defeat her. Her dash damage is too high. Maybe the damage to the tower can be adjusted. That’s all my suggestions. I hope Super Cell can see my appeal.

I agree in some points but disagree in some of them. Think about it she can just kill cards who has bomber hp with 2 shots now with this buff she can kill card who has firecracker with 2 shots so i think any kind of buff will make her a little bit more than above average and that bodyguard has everything what a balance 3 elixir has he has a very good hp and damage like knight + a dash what will knockback enemies and have splash damage so i do think this 3% can be fine or if that is not that good they can add 0.2 dash range to the bodyguard

Evo Wizard buff is unnecessary!

Here’s me yapping about the balance changes again…

Boss Bandit health nerf: I’m surprised it didn’t get nerfed in the last update, I feel like this is a step in the right direction. We’ve never really had a ā€œgoodā€ 6 elixir card, so I think a lot of the hate it gets is simply from people who don’t understand the value required to have a card like this exist. This card will likely still remain strong after the change.

Lightning Tower damage nerf: uhh this is a weird card to balance. Again, 6 elixir is quite the investment, and with a lot of strong cards creeping up recently that happen to be weak to Lightning, it’s popularity is no surprise. This also feels like a good change imo.

Evo Ice Spirit damage: this evolution in particular is also kinda tricky. It kinda fell off after going from 3 to 2 attacks, but has slowly been making its way back in a lot of decks, and with the amount of utility this card (base and evo) bring to the table, this change seems justified, however it might be a bit much. This is still a 1 elixir card, so time will tell how this one settles in.

Evo Witch heal nerf: needs a bigger nerf, this card is too overwhelming.

Cannon Cart health buff: CC is surprisingly still good even with the rework, being a lot more niche than before. Health buff seems like a nice step.

Goblin Demolisher buff: doesn’t feel right. The change in question isn’t going to magically make this card good, and in some cases you want an earlier explosion. This one is really hard to get right.

Little Prince: man, people have been asking for this one for a while now. Pretty strong on paper, but in practice it’ll still struggle to keep up. A small health nerf is a step in the right direction, but this card is still gonna be pretty bad as it gets hard-carried by its ability (even then, the combo can still be a big flop).

Rune Giant: generous health buff, but it might not be enough. I think it could use a bit more, but for 4 elixir it’s still a nice support card.

Evo Wiz buff: yeah no this card, both base and evo, sucks. If anything, the shield ability should be part of the base form because it’s so bad otherwise. Outclassed in higher formats and a weak card overall.

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You are actually a very good analyser but if you add something what you think needed to be included that could be just the best comment till now

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Thanks! And if I had to add anything (aside from some crucial balance changes), more challenges with community bans like the one Event Royal thing that happened a few months ago. Limiting certain cards/mechanics could add a nice twist to keep the game fresh imo.

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Bro finally i am enjoying the meta cause of that pekka gob giant deck finally can see the control,cycle boring decks are disappearing and heavy,beatdown,bridgespams are taking the meta so i do think with these balances we have finally some interesting meta :smile::smile::grin:

The nerf to lightning is a bit too much, 6 elexir is quite the investment, it only got popular due to so many broken cards dying to it, instead of Nerfing the broken cards you’re nerfing their counters, same thing you did with guards nerf.

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The process of ending the only strong champion has already begun, while MK and Pekka Evo, along with the prince, are ending the matches of those who really have skill.

The card costs 6 elixir and they’re going to mess with her life, they really don’t know how to do anything.

Buff clone :pray::pray::pray:
Make it so damage :pray::pray::pray:
Or Bigger radius :pray::pray::pray:
Or Duplicates evos​:pray::pray::pray:
Anything please​:pray::pray::pray:
First season asking :sweet_potato::sweet_potato::sweet_potato:

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:joy::joy::joy: thats kinda interesting think it duplicates the evos​:rofl:

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