Here are my opinions for these changes:
-Boss Bandit nerf: not enough, i don’t know what that 3% HP nerf is going to change
-Lighting nerf: Okay… but i think a 10% nerf would be better, because 17% is too much
-Ice Spirit evo nerf: too much, at least make it to kill minions, princesess, dart goblins, at least an 18% nerf not 33%
-Little Prince buff: Not enough, but it’s a great buff because he can 2 shoots goblins, 3 shoots firecrackers archeers, but anyway.
-And all of these buffs are okay, expet rune giant, it needs more buffs she’s to weak
But i have some suggestions that should be added in the finalized version and the reason why, even supercell won’t listen to comunity
Electro Spirit
Chain range between troops - 25%
4 → 3 tiles
Reason: Electro Spirit is a very good card at deffending and reseting cards like sparky inferno D and T. The big range that he can chain is broken. So with this nerf he can’t chain to much with other troops, but if the troops are only 3 tiles close to each other.
Royal Hogs
Damage - 13%
74 → 64
Reason: The annoying chip damage that they do is broken. With the 4 pigs in the tower they do alot of cheap damage. Even with 1 or 2 piggies they do more than 500 damage. So with this change they won’t do more damage. I don’t know if im wrong.
Boss Bandit ( 2 options)
Option 1:
• Damage - 4%
268 → 257
• Dash damage - 4%
537 → 515
Option 2:
• HP - 7%
2803 → 2611
• Hit speed + 8%
1.2 → 1.3 seconds
• DPS - 8%
223 → 206 dmg/sec
Reason: Boss Bandit is very broken. Her HP her damage dash damage are very broken. To not nerf the card too much like little prince i made 2 options nerf. One of these nerf is enought to balance her i think, or not IDK
Royal Ghost
Invisibility time + 11%
1.8 → 2 seconds
Reason: It’s very good for 3 elixirs. I wanted to give him a nerf and i found this kind of nerf for him.
Prince
• Charge distance + 25%
2 → 2.5 tiles
• Hit speed + 7%
1.4 → 1.5 seconds
• DPS - 8%
279 → 260 dmg/sec
Reason: It’s very good, very broken, very quick. With these changes it should be good
Starting with The Buffs 
- No need to explain for the Buffs, i think everyone would agree on me
Evolved Goblin Drill
Damage and knockback of 2nd and 3rd spawns added
Giant Skeleton
• Death damage + 12%
535 → 600
• Crown tower death damage + 12%
1068 → 1200
Electro Dragon
Chain damage + 13%
128 → 145
Rune Giant
•Enchant shot + 50%
2 → 3 troops
• Enchant duaration after she dies + 100%
5 → 10 seconds
+ the buff that is given
Evolved Bomber
Bounce distance + 20%
2.5 → 3 tiles
For the evo bomber, it needs a buff, it really fell of after the nerfs
Evolved Tesla
Pulse damage + 17%
174 → 204
Tornado
Damage + 60%
84 → 134
Evolved Pekka
• Heal per Small Kill + 10%
160 → 176
• Heal per Medium Kill + 10%
304 → 335
• Heal per Large Kill + 10%
577 → 635
Evolved Musketeer
Sniper ammo + 33%
3 → 4 ammo
• These where the suggestions that i had.