Work-in-progress Balance Changes for June 2025 (Season 72) - Clash Royale News Blog - RoyaleAPI

Pekka definitely needs hitspeed buff she is still so weak.ice spirit nerf is sooooooooo unnecessary :expressionless: chef needs 2 or 3% hp buff probably boss needs more hp nerf like 5 or maybe 8%. Why no one is talking abt ggdrill evo they r the worst evo of the game.

3 Likes

Base pekka is really a bad card or its own and most people agree and always comment about that.
Evo pekka also is really bad it needs 5% more healing. In addition, Troops like musketeer, ice wizard, and such cards should be considered a medium heal for pekka and not a small heal. Otherwise the healing of evo pekka is still weak and not balanced.

The best approach to fix pekka and its evo is a 6%hp buff to base pekka (pekka hp was like this always before the rework 2 or 3 years ago which gave pekka more range and less hp, the range is gone but the hp is not restored), it is a necessity and will fix both base pekka and evo pekka (evo pekka will survive longer therefore get more heals).

But other potential buffs to be applied should be one of the below:

  • range buff.
  • dps buff (damage buff or faster hitspeed) + quicker first hit.

An hp buff to base pekka means that pekka will finally land the final hit when it reaches troops and towers before it dies. Also pekka will slightly survive more on defense against big pushes like golem night witch or evo megaknight plus prince. Pekka right now cannot survive these kind of pushes only low health as it used to be (pekka should atleast be good on defense).

The Range buff will do similar effects to pekka/evo pekka but wont allow pekka to survive such pushes on defense. Also range might make evo pekka op.

The damage buff should allow pekka to one shot piggies and hunter and fisherman. And allows for better and faster at defending big tanks. It also helps evo pekka kill troops faster in some situations since it can does more damage. Finally more damage mean more deserved damage when it be successful in reaching towers (it is really difficul for pekka).

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[Wizard and evo wizard]

need an hp buff similar to witch or hunter. Wizard is really fragile and does not have strong stats for an 5 elixer card, and is overshadowed by other splash cards (goblinstein, firecracker, executioner, evo e drag) and is not used on top ladder. These is no justifible reason to use him, that is, the only thing that make wizard different than other splash cards is his damage per second, however, you can for example use a better alternative, which is a firecracker plus a cannon or firecracker pluso mini pekka, or firecracker plus guards. These combinations give you a lot of damage per second, so there is no need to use wizard for the only thing that distinguish him which is his high damage per second. In addition, wizard is an 5 elixer high investment thag can be taken out easily by spells, unlike the solid executioner and babe dragon. Even if you use evo wizard, players can remove his shield by a zap or cause a slight damage to him (spear goblins hits for example) to remove his sheild and then throw a fireball to take out the wizard. So in summary wizard is not a good card and even with his evo. A slight hp buff to the evo wizard shield wont change how bad the card and its evo is. Wizard is not a good investment, and have all other splash cards that have better good aspects him.

An hp buff to wizard to be in par with hunter or witch is the best option to fix both wizard and its evo. He can then have increased survivability which is his problem. The other option is increase his damage per second (a lot) so he can be at least a useful investment in this aspect (damage) and truly worth his elixer cost, and a solid choice as a splash card compared to other splash cards. An hp buff is the best approach and far better than a damage per second buff approach. Wizard is fragile and have low hitpointd and can be taken out by a fireball plus one hit from ranged troops. So evo wizard should be the opposite, not fragile.
Executioner does not get taken out by fireball plus arrows and have very high hp. While evo wizard have low hp and can be taken out by fireball plus arrows and is very fragile. Evo Wizard should not gets taken out by fireball plus arrows, same as executioner. Executioner is getting an evo, evo wizard will not replace executioner in any way.

[Freeze]

need a damage buff to take out spear goblins, or any other buff. The other spells are better than it. You do not see freeze in top ladder and its high elixer investment (4 elixer) is not worth it compared to the other cheaper spells. You can snowball, ice spirit, ice wizard that cost less and does better than freeze, which cost a lot and is less strong than other spells and the other cards with a freezing effect.

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Clash Royale Cycle:

  1. Add severely broken card that is p2w
  2. Have the entire meta shift
  3. Nerf any cards that counter the meta
  4. Nerf severely broken card to the ground
  5. Repeat
3 Likes

Tornado should always (consistently) take out all evo skeletons when they are multiplying.

Ok first off, Boss bandit gotta go. This card is too broken and 3% HP nerf is not going to do anything. I’d say something like 8-10% is fair especially considering all the counters currently have been nerfed to some extent (guards) and how dominant she is in the meta.

Secondly, where is the Prince Nerf? He’s literally untouchable AT because he’s dodged three balances and has just been seeing consistent play. He’s literally like a mini Evo because he’s just that broken. The charge time needs to be decreased.

For lightning, the 17% is way too much. Something like 10 or 8% is likely ok, since its been seeing play only because of the broken evo witch. Witch is getting nerfed so this seems kinda bad and might just kill the card.

Cannon Cart: The rework basically killed the card, and I’m not gonna lie I don’t like the Hp buff. I think it needs something like a shield since the one HP bar just makes it die instantly to so many things. Spells damaging the whole health bar, infernos not having to reset, etc. just can’t be replaced with Hp imo.

Lastly, I suspect the nerf to evo witch won’t be sufficient. Similar to the evo pekka, it’s likely she’ll still be dominant and kinda immortal, especially since we’re nerfing lightning which is the best counter. I think maybe some type of rework where skeletons that’s not ones she spawned gives less heals than her ones would be good.

Lightning doesn’t need to be nerfed. Its pick rate is high because of the Witch evolution. So if Witch evolution gets nerfed, its pick rate will decrease.
Witch evolution should only be healed by the skeletons it creates.
Goblin Gang, Skeleton King, Mega Knight evolution need nerfs, while Pekka evolution, Goblinstein, Royal Chef, and Void need buffs. Also Furnace and Barbarian Hut should be reworked in the same way as Goblin Hut.

3 Likes

That evo ice spirit nerf seems to much and where is prince charge speed nerf???

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Boss bandit nerf is too little, should be at least 7-8% and royal recruits needs nerf as well, this is most annoying and most no-sklill-required card rn. I don’t see any problems with lightning, its popular just because evo witch. Evo witch nerf itself is seems ok. I also think evo snowball needs to be nerfed, his ability to pull back EVERY unit including golem is crazy, it ruining many interactions.

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Nobody reading allat

Pretty decent nerfs, horrible buffs. They could’ve nerfed the hp of the boss bandit a lot more. The buffs are pretty bad, not really changing much. The wizard needed a shield health buff, not a shield explosion damage buff. Rune Giant could’ve used a bit more hp. Little Prince is good, didn’t really need it, but I don’t really care. Goblin Demolisher could’ve used something else, not too sure what, but the lifetime buff is alright. I understand cannon cart, because it’s not that good right now, but I don’t really care about the card.

I think they missed a few nerfs, like prince charge speed and charge damage nerf, and a giant hp nerf. Evo archers definitely need a long shot damage nerf, and RG Monk as a deck needs a nerf. I think evo hunter could take longer to shoot another net, and I don’t know about the rest of the deck. These balance changes over all are not horrible, but they definitely missed out on a few things.

Boss bandit should definitely get a bigger nerf.
I also think the evo witch should only heal from skeletons that she spawns. I still think that the tornado nerf needs to get reverted so that it can, at minimum, kill spear goblins again.

2 Likes

Prince is balanced rn so it doesn’t need to be nerfed.

Just 3% hp nerf for boss bandit, we need at leat a 7% nerf. Stop nerfing cards that counter the meta, like gaurds before, instead nerf the meta drivers. Don’t nerf lightning.

3 Likes

Boss Bandit needs a larger nerf

CC needs a larger buff

Evo Drill needs a buff, such as 2 Goblins on submerge instead of just 1

In my opinion Boss Bandit nerf seems too weak, I guess it should gets like 8% hit points nerf. Cannon cart buff seems a bit weak, I would give it 7-8% to hit points. Also Rune Giant buff is not enough to back it in meta, maybe it makes sense to give Rune Giant a possibility to buff 3 cards instead of 2 (saving a buff where she gets 6% hit point). Hope you will see it and change something in the balance changes) Thanks in advance!

The ice spirit was already a mid evo but now it’s going to be unusable the lighting was only good so it could counter the evo witch and prince needs a nerf also

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What are you talking abt he is so right and we respect but did you help the community with any comment?

The most important change is to revert the tornado nerf,

or at least allow it to kill spear goblins. Tornado now is unusable, only low elixer decks with another small spell can use it. Nerf the pull strength instead if you still think the card must be on nerfed. The pull strength is op.

Most people agree on the reversion and want to be able to use this unique card again.

2 Likes

The nerf for boss bandit not enough its need like 8-7% nerf to the hp what about with evo hunter nerf? Is soo broken with rg the changes i think to do

  1. Golden knight need a little bit more dmg like 160 - 170 and dash dmg from 335 - 340
  2. Little prince nice buff but what about with her ability he need more dmg like 210 - 260 and the guardian need 202 dmg for one shot goblins like the regular knight
  3. The evo pekka is fine now but the normal is soo useless ita soo ez to counter him with low elixir he need a little bit more dmg like 816 - 837 to one shot piggies and health from 3760 - 3920 these change will help him to survive in the arena and make him good in defence
  4. Void need more dmg he still the worst spell in the game he need dmg from 320 - 360
    Pls supercell make these changes it will help a lot more
3 Likes