Here’s a list of balance changes I believe should happen in Clash Royale:
Changes to Existing Cards in the List:
Evolution Ice Spirit should not be nerfed. And if a nerf is absolutely necessary, it should be very slight, like a 4% damage reduction at most.
Bandit is currently the most overpowered card in the game. A 2% nerf is way too little — it should have an 8–9% HP reduction to actually make a difference.
Cards That Should Be Added to the Nerf List:
Firecracker: It’s finally time to nerf this card. Her knockback effect should be reduced by 25% like, the range should go from 2 tiles to 1.5 tiles.
Royal Ghost: Needs a 2% damage nerf especially if PEKKA is getting a buff.
Cards That Should Be Buffed:
PEKKA: When you buffed its hit range, you reduced its HP — now it’s in a bad spot. It dies before landing the final hit or can’t hold against heavy attacks. A 6% HP buff is needed to bring it back, along with a 0.2-second faster hit speed to ensure it gets at least one last hit in.
Golden Knight: Still feels a bit underpowered. A 3–4% HP increase would help.
Zappies: Their damage is too low for a 4-elixir card. A 5% damage buff is necessary.
Heal Spirit: Its healing radius should be increased by 0.5 tiles. Compared to other spirits, it’s just not useful right now.
Goblin Drill Evolution: Should deal damage on spawn at Sub-Levels 2 and 3. That way, it can threaten swarm-based defenses, as it should for an evolution card.
Mega Knight: You might disagree, but he’s very weak in the current meta. Most top ladder players using Mega Knight struggle to win games. However, just a 1–2% HP buff is enough — anything more could break the meta.
Tornado: back 40% of nerf to at least kill spear gobs