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Amazing balance changes, duchess needs a hitspeed nerf instead and a quicker first hitspeed to balance it out so she doesn’t kill troops as consistently.
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We’re missing a prince nerf, maybe a first hitspeed nerf so that it doesn’t reach buildings or towers as frequently as the dark prince or valkyrie for example.
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Goblinstein scientist needs a slower first hitspeed so that it doesn’t get cheeky shots on tower at the last second. Maybe instead of this make it’s horisontal sight range a bit higher so it connects to buildings instead of the tower.
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Cannon needs a nerf again, maybe revert it’s most recent nerf but make it do less damage to troops so that it can’t full counter cards like hog rider, ram rider or gobstein(without ability) -whilst having a sliver of health left- but still be viable against cards like royal giant, golem, battle ram etc. (make it more tanky but less efficient at taking out swarms.)
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Evolution megaknight needs a knockback nerf.
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Evolution battle ram and evolution barbs need a buff, hopefully if they both get one it could be a hp buff, since the ram itself is pretty good but it’s fundamentally the same as a normal battle ram.
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Ice wizard needs a nerf, but don’t nerf it’s splash damage because it makes it unique, instead maybe nerf his range.
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Drill needs a compensation for the nerf it’s getting, it’s already bad right now.
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Pekka needs a compensation for the range nerf, it’s a bottom 30 card in the game right now.
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We also need a rascals buff, maybe buff the girls’ damage (they’re trash for a card that dies to log) or buff the boy’s hp (or maybe even both).
2 Likes