Bro i saw a hypocrisy in another guy’s comment that ram should be buffed as it is while prince shouldn’t be , so i literally wrote the opposite of his , i have no problem with ram but prince does need the buff
Prince buff needed
Ram rider and prince up vote
I prefer 4 daggers
why not both
This is an amazing balance change! Great work!
-27% damage is huge, you guys don’t know what it means? It’d change a LOT of interactions between her and swarms: 2 shots to kill a Spear Goblin, 3 shots to kill a Minion, 3 shots to kill a Firecracker, etc.
Attack speed buff on Dagger Duchess? It barely does anything since her attack speed when she’s out of daggers is her charge speed.
Basically, if you want her to die completely, vote on the first choice.
Rework 1 would completely change her playstyle and nerf her even more against higher leveled cards bcs of the low base dmg which would render her useless , pls choose option 2!
same thought, so sad to see her getting completely changed bcs players hate her.
Faster hit speed means also faster dagger recharge speed?
Why Elixir collector didn’t receive a buff?
I am not saying to revert a previous nerf because it was needed, but to make it a bit less hursh. Making it produce elixir in 10.5 or 11 seconds instead of current 12 would be pretty justified because at the moment it is one of the worst cards in the game having small play and win rate. Another reason to buff it is yet another Dagger Duchess nerf since pump became a good card only because of her.
Vote the rework. . It will kill the whole purpose of DD if you vote the nerf
Goblin cage not enough
dutchess is killing the game, nerf the amount of daggers
one thing to note about the dagger dutchess is that she’s actually supposed to solo naked wall breakers, miners, and other unsupported pushes
that’s her at full daggers, too. so of course full dagger interactions are going to have her on top, even besting the cannoneer. however after he daggers are spent, thats when she becomes a cannoneer with princess level damage, and with the rework option, expending all those daggers before sending in your miners and wall breakers is easier than ever.
her thing is to counter cycle, which typically has minimally supported/small pushes like hog and miner poison, so with things like naked miner and wall breakers at full daggers she’ll be at her best. however it becomes a different story when there’s a golem staring her down and she can’t keep up with the amount of hp it has, the situation where a cannoneer would blow it to bits.
the rework means she’ll do damage quicker at first, but do less once she has to reload, which will happen a lot quicker
also do keep in mind hitspeed wont affect her reload speed, only make her dish out the daggers quicker before running out
not to mention the ones she’ll be reloading are also going to be at -27% damage
Instead of this nuke to the little prince, I think you should make him die to fireball instead. He’ll be trash afterwards.
it only mentioned hit speed, so the recharge is going to be the same
nerf giant hp, it’s basicially a cheap golem. I don’t even wanna hear if it will get an evolution.
I’m begging y’all please vote less daggers. Do you see how transformative DD has been for the entire meta for MONTHS? Top 1000 for, in recent months, has ALL been DD. It needs to be destroyed
My opinion on the balance changes
Giant: I think this change is unnecessary because the dagger duchess is the reason giant is so good, but because the dagger duchess is getting nerfed I think that’s enough.
Little prince: I think the first hit speed change is good, and I agree with the charge damage nerf, but I think they nerfed it a bit too much, I think instead they should nerf it by 50% (399-199) instead of by 75% (399-99).
Evo Knight: this nerf is definitely needed, although I don’t think it’s enough.
Evo Tesla: this nerf is good but might be too much.
Ram Rider: This buff is good but I think it is too much, I think instead they should decrease the charge time by 16% (3 tiles- 2.5 tiles) or by 33% (3 tiles- 2 tiles) instead of by 50% (3 tiles- 1.5 tiles).
Prince: This buff is good but I think it is too much, I think instead they should decrease the charge time by 16% (3 tiles- 2.5 tiles) or by 33% (3 tiles- 2 tiles) instead of by 50% (3 tiles- 1.5 tiles). (Yes I did just copy and paste the ram rider opinion).
Dart goblin: I think this buff is good.
Goblin cage: I think this buff is good.
Void: I think this rework is good because it gives more time to block it, but it gives it more area denial.
Dagger Duchess: I think both changes are good, but I definitely rather the second one.
Spear goblins: I absolutely love this change because it also affects goblin gang, goblin giant and goblin hut. Spear goblins do need a bit of a buff, so I agree with them getting buffed. Goblin Gang don’t really need the buff, but it will make them a better alternative to goblins. Goblin giant is affected much by this change compared to the other spear goblin cards, since this only affects the spear goblins it drops on death, but I still think the buff is deserved. Lasty the buff to goblin hut is absolutely brilliant, I personally use goblin hut on my deck, and since it got a massive nerf last June it has been borderline unusable, This buff is very good because I think this lets them get a few extra total hits against the cannoneer and they might get hits against dagger duchess, since dagger duchess can currently fully counter goblin hut. Overall I really like these balance changes.