I think most of the buffs are okay. Although monk might not be enough/going in the wrong direction. I believe the rascals did need a buff, along with a small battle healer change that wouldn’t effect elixir golem too much. As a community however, it’s time to accept the wizard will forever be a garbage card.
However, the nerfs I believe will need to be adjusted before the final changes come out.
To begin with, rocket needs to have either a large, compensating buff to go along with its large nerf. This nerf is essentially removing its status as a win condition, and while this win condition may be annoying. It’s been in the game since the beginning and may too harsh. So either a compensating buff to counter the nerf of a nerf of 8.5%-10% instead of 17% may be justified.
Tornado can’t be changed to 2-tick skeletons. Graveyard will die. Perhaps change how quickly the ticks come out? So it will be slightly slower to kill the troops? Tornado I believe will have to remain the way it is.
Archer queen nerf is in the right direction. Same with phoenix. Although, the phoenix may die in this update. Nerf after nerf is a lot.
The two cards I see missing are royal giant and golden knight. RG has been dominating for years now. The first hit speed nerf months back was nice. But he hits like an absolute truck and always seems to get a shot off when he’s very low HP, I think a small HP nerf could bring him into line.
As for golden knight, his shadow buff of targeting the tower is absolutely insane. This buff should only be in the cone of his sight line. Essentially, if he is facing the tower while dashing, then he continues to dash towards the tower, but if he dashed to something behind him or drastically away from the tower, he stops at that object.
I think these changes are great but some are too extreme. The rocket change must be changed or compensated for. The tornado change MUST not go through, to save graveyard please. Archers, fire cracker, and knight are fine. Goblin giant will be forgettable. Thanks!