Work-in-progress Balance Changes - Clash Royale August 2023 (Season 50)

Clash Royale is already ruined. Buff everything players have to pay for, grab your money, and discontinue the game.

1 Like

As far as I’m concerned,you should pay more attention on the cards which have low usage and low win rate like barb hut and egolem.They used to be very good cards but maybe op at that time.They were hugely nerfed but didn’t buffed although they were too weak to be used by top players.Moreover,I can only see fc hog,fisherman rg,and fc miner both on ladder and gc,which is a extremely big issue.This may cause players getting bored to this game.In conclusion,you and sc should not only pay attention on those popular cards but also on weak cards.We do hope to see a better environment which contains various decks that could bring us more fun.
Best wishes!

hog and cycle are too popular in ultimate champion.

hog nerf

ice spirit nerf

snowball range buff

firecracker damage nerf (wizards needs 3 hits to kill flying machine and firecracker only 2)

firecracker sight range needs a reduction

megaminion buff

miner hp nerf

I disagree with tesla buff because buildings are not good for the game

barbhutt buff

firespirit buff

3 Likes

I understand where you’re coming from but the buffs and nerfs are too much for said cards.

1 Like

Hog Rider needs a nerf, he is a top 3 win con in every meta for months. Last year when the Ram Rider was good in a single deck they instantly nerfed her the season after, and she wasn’t even the problem in the deck. It feels like they are refusing to nerf hog due to how many people are using it.

Wizard hasn’t been changed in 5 years it needs a buff just anything to make it good me personally would give it a hp buff

1 Like

Well, the idea of the wizard rework will make him weaker.

Not to mention, minion hordes will be much harder to deal with, barbarians will take him out easily, and dark prince’s shield will be harder to break.

So, I disagree with this idea. It’s a good one, but not ideal for the wizard.

Another change is that I would atleast buff it’s health by 9-10% (720 → 792)

P.E.K.K.A. feels so weak right now as a strongest card in the game …She should one shot a royal hog, witch, hunter, fisherman, evo barb AND two shot a hog rider.

Yeah, but both minion hordes and barbarians are 5-elixir card. He should still be able to beat minion horde, but will probably need to use all 5 tile spacing, since it would now take two hits, shorter range, and slower hit-speed. As for the barbarians again he would need all 5 tiles, and even then I think that 1 barbarian may get a hit or two on him. But compared to other splash 4 elixir troops(baby dragon or magic archer) he can still one-shot goblins. And unlike the magic archer he won’t die to fireball. But unlike the magic archer he lacks the range and projectile range, so the wizard is not going to be able to get hits on towers like the magic archer can. And the wizard will still die to lightning, something the baby dragon doesn’t die to. Overall his mechanic stay the same, just weaker attack but is justified as he would be a 4-elixir card. His health will stay the same, which is an improvement. As his current health for a 5-elixir card is not good, but for a 4-elixir it’s average.

Rocket back to before a nerf

With these changes:
We would have another month of firecracker ice spirit pain. extending the nerf to her sight range decrease makes her less random and frustrating + dmg even of the normal one is too high.

bring beatdown/control back in the meta and nerf hog, it’s way too popular for regulars, considering the numbers too.

nerf

Meganite Jump Speed Down 30% Damage Down 10%

Pekka Damage Down 35% Speed Up 0.2%

Evolutionary mortar damage reduced by 5%

buff

Larva Hound Damage Up 35%

Phoenix Increases Physical Fitness by 5%

Why I’m buffing Phoenix: It’s always the size of a nerf, so I need to think about people

Giant Damage Up 10%

Tesla is one of the very good building cards. Buffing this card makes it a fraudulent card and should not be buffed. Mighty Miner got nerfed by another card even though it wasn’t buffed. So, without nerfing Mighty Miner, we need to nerf Bomb Tower and Hog Rider. Royal Giant Evolution doesn’t seem to be nerfed, but if the development team has to nerf it, I hope the additional HP is 15%. Firecracker Evolution is one of the cheat cards and will come out a lot even if you play this round. So it needs to be nerfed more. HP -7%, flame duration from 2.5 seconds to 1.5 seconds, hopefully reducing tower damage to flames by 20%.

the nerf of the pyro archer is absolutely unthinkable, as is that of the giant royale. Obviously the evolved cards are stronger than the others and if they are nerfed they no longer make sense, also considering the spent evolutionary fragments.

That was so anoying and when it doesn’t spawn bats it was a litle weak so one bat is perfect

in mid ladder wizard is so popular and if you dont have lighting or rocket they will tank that cursed wizard with a mega knighrt

The wizard isn’t the problem, the problem is when that wizard is 2 or 3 levels up

1 Like

the point that **** wizard cant even die to fire ball and if you fireball it they will think that you want to kill it so they will protect it and i cant skarmy it anymore

In mid ladder people plays decks like executioner+Wizard+Witch and MK so it don’t matter if fireball doesn’t kill everyone couse that many value