WIP Balance Changes Poll - Clash Royale February 2025 (Season 68)

love this balance changes🥰

Good update

Pekka nerf is kinda needed
Rascals or Bush buff would be interesting but not necessary by any means. Tombstone buff too, never see it played, and kinda sucks on defense, perhaps just HP buff.

I guess evo pekka is stable now or something

Lava Hound doesn’t need any nerfs. They should buff some old evos instead though. Fix Evo tesla and Skeletons.

Evo pekka and mega kinght needs a slight nerf

Thxhcgbbhhjkifdg

Recruits Royal Hog is dead and they buffed Recruits Bait deck by buffing Mighty miner and evo wall breaker. I want to see that bait deck getting nerfed. Recruits isn’t an issue, the issue is that bait deck. Regular recruits are below average card. Same case with zappies, only played in RR piggies deck.

Dart goblin, Evo Goblin Giant needed a bigger nerf. Also add nerf to Evo Pekka, Evo E dragon, Evo wall breaker.

Zappies buff is necessary

I think you need to return evo drill spawn damage because the popularity of the drill has dropped greatly.

I would give the gold knight a buff to his HP and reload speed.

Supercell finally made a step in the right direction with these changes. This meta has been around for long

these nerfs are pretty good, lava hound caught me off guard but I doubt it would do too much

but please give evo barbs a buff :pray:

Don’t agree with Lava Hound, and Royal Chef. Lava Hound doesn’t deserve that nerf. The card is very weak, but the thing that makes it popular is only that is used in classic lavaloon deck. You guys just can nerf some broken cards in that deck but not Lava Hound. Talking about nerfs Royal Chef’s nerfs are an overkill. Maybe just make it ti cook slower when a tower is down but don’t give him all of those nerfs that you guys made. It’s going to end like Dagger Duchess.
But here are my opinions and suggetions for what you guys should change:

:red_circle:Guards (Nerf)
:red_circle:Arrows (Nerf)
:green_circle:Night Witch (Buff)
:green_circle:Giant Skeleton (Buff)
:green_circle:Void (Buff)
:red_circle:Goblinstein (Nerf again)
:red_circle:Evolution Dart Goblin (Nerf)
:green_circle:Little Prince (Buff)
:green_circle:Barbarian Hut (Buff)
:green_circle:Elite Barbarians (Buff)
:red_circle:Pekka (Nerf)
:red_circle:Bomber (Nerf)
:green_circle:Evolution Cannon (Buff)
:green_circle:Golden Knight (Buff)
:green_circle:Dagger Duchess (Buff)
:red_circle:Ice Wizard (Nerf)
:green_circle:Electro Wizard (Buff)
:green_circle:Goblin Machine (Buff)
:large_blue_circle:Rocket (Rework)
:green_circle:Cannoneer (Buff)
:green_circle:Evolution Tesla (Buff)
:large_blue_circle:Supicious Bush (Rework)
:red_circle:Rage (Nerf)

:arrow_down:Guards
• Shield HP - 6%
256 → 241
• First hit speed + 50%
0.4 → 0.6 seconds

:arrow_down:Arrows
Total radius - 13%
4 → 3.5 tiles

:arrow_up:Night Witch
HP + 8%
907 → 980

:arrow_up:Giant Skeleton
• Death damage + 10%
532 → 585
• Crown tower death damage + 10%
1064 → 1170

:arrow_up:Void
Damage + 25% (1 target)
320 → 400

:arrow_down:Goblinstein
Ability cooldown + 12%
17 → 19 seconds

:arrow_down:Evolution Dart Goblin
• Poison damage - 18%
51-307 → 42-252
• Poison doesn’t stack anymore affter getting killed.

:arrow_up:Little Prince
Guardian’s dash damage + 48%
207 → 306

:arrow_up:Barbarian Hut
• Spawn speed - 34%
15 → 10 seconds
• HP + 12%
1166 → 1306

:arrow_up:Elite Barbarians
First hit speed - 40%
0.5 → 0.3 seconds

:arrow_down:Pekka (Evo Pekka)
First hit speed + 40%
0.5 → 0.7 seconds

:arrow_down:Bomber (Evo Bomber)
First hit speed + 100%
0.2 → 0.4 seconds

:arrow_up:Evolution Cannon
Barrage damage + 13%
353 → 399

:arrow_up:Golden Knight
• Damage + 27%
161 → 205
• Dash damage + 22%
335 → 410
• DPS + 27%
178 → 227 dmg/sec

:arrow_up:Dagger Duchess
Damage + 23%
112 → 138

:arrow_down:Ice Wizard
Splash radius - 14%
1.5 → 1.2 tiles

:arrow_up:Electro Wizard
First hit speed - 50%
0.6 → 0.3 seconds

:arrow_up:Goblin Machine
Rocket crown tower damage + 33%
196 → 261

:arrows_counterclockwise:Rocket
• Projectile speed + 29%
350 → 450 tiles/sec
• Crown tower damage - 7%
371 → 345

:arrow_up:Cannoneer
Hit speed - 8%
2.4 → 2.2 seconds

:arrow_up:Evolution Tesla
Pulse damage + 50%
148 → 222

:arrows_counterclockwise:Suspicious Bush
• Damage - 11%
227 → 202
• Hit speed - 7%
1.4 → 1.3 seconds

:arrow_down:Rage
Damage - 15%
192 → 163

These balance changes were only made by me, and i hope you guys can do something now.

2 Likes

great changes overall I think

Change elixir cost for the spell!
Arrows 4 elixir
The log 3 elixir
Rocket 5 elixir (nerfing the damage)
Curse speed improving
Rage nerf duration

Buff:
Ewiz (longer range-distance)
Rascals buff the boy hp

Rework:
Monk 4 elixir less life
Little prince nerf life(dies to arrows zap) but bring back the speed
Golden knight splash damage
Elite barbarian 5 elixir less life

Nerf:
Queen ability duration
Pekka range
Edrag evo damages or range
Cannon health
Recruits shield life

Arrows are fine why nerf them ?

Things That Need a Nerf:
Evo Pekka
Cannon
Bomber
Arrows

Things That Got Nerfed:
Dart goblin
Lavahound

They must nerf the P.E.K.K.A. The range should return back as always been

1 Like

Great balance change but the lava hound nerf was unnecessary and no need the lava hound main issue to be op was royale chef tower that got nerf and fixed and please please please nerf evo electro drag and evo and regular pekka thanks to lovely supercell to ask players opinion i hope yall besides asking care to the opinions to