By completing these polls, you’ll be participating in a giveaway for 3 Diamond Pass Royale. More details available at the end of this post.
The Work In Progress (WIP) changes for February 2025 have arrived. For now, 9 cards have been picked to receive buffs and nerfs, but the final list may be different. The results of these polls will be sent to Supercell and will be taken into account for the final list of changes.
1/9 - Dart Goblin nerf: ➜ Nerf to the Damage: from 142 to 135 Hit Points (-5%)
Not enough
Great nerf
Too much
Unnecessary
0voters
2/9 - Goblinstein nerf: ➜ Nerf to the Monster HP: from 2,598 to 2,444 Hit Points (-6%)
Not enough
Great nerf
Too much
Unnecessary
0voters
3/9 - Lava Hound nerf: ➜ Nerf to the Damage: from 54 to 50 Hit Points (-7%) ➜ Nerf to the Lava Pup Damage: from 90 to 84 Hit Points (-7%)
Not enough
Great nerf
Too much
Unnecessary
0voters
4/9 - Evolved Goblin Giant nerf: ➜ Nerf to the Spawn Frequency: from 1/1.5 to 1/1.8 Spawns / Second (-17%)
Not enough
Great nerf
Too much
Unnecessary
0voters
5/9 - Royal Chef nerf: ➜ Nerf to the Max Cook Frequency: from 1/24 to 1/30 Pancakes / Second (-25%) ➜ Nerf to the Min Cook Frequency: from 1/30 to 1/40 Pancakes / Second (-25%) ➜ Nerf to the HP Threshold: from 20% to 33% (+65%) ➜ Nerf to the Hit Speed: from 1.11 to 1.00 Hits / Second (-10%) ➜ Cook speed reduction when a tower is destroyed
Not enough
Great nerf
Too much
Unnecessary
0voters
6/9 - Rune Giant nerf: ➜ If attack has multiple projectiles, bonus damage will be divided among them. ➜ Secondary troops won’t receive damage buffs.
Not enough
Great nerf
Too much
Unnecessary
0voters
7/9 - Fire Spirit buff: ➜ Buff to the Range: from 2.00 to 2.50 Tiles (+25%)
Not enough
Great buff
Too much
Unnecessary
0voters
8/9 - Musketeer buff: ➜ Buff to the First Hit Time: from 0.800 to 0.600 Seconds (-25%) ➜ This change also affects Musketeer Evolution and Three Musketeers
Not enough
Great buff
Too much
Unnecessary
0voters
9/9 - Evolved Giant Snowball buff: ➜ Buff to the Roll Distance: from 4.00 to 4.50 Tiles (+13%)
Not enough
Great buff
Too much
Unnecessary
0voters
Lastly, pick your 3 favourites!
1 - Dart Goblin nerf:
➜ Nerf to the Damage: from 142 to 135 Hit Points (-5%)
2 - Goblinstein nerf:
➜ Nerf to the Monster HP: from 2,598 to 2,444 Hit Points (-6%)
3 - Lava Hound nerf:
➜ Nerf to the Damage: from 54 to 50 Hit Points (-7%)
➜ Nerf to the Lava Pup Damage: from 90 to 84 Hit Points (-7%)
4 - Evolved Goblin Giant nerf:
➜ Nerf to the Spawn Frequency: from 1/1.5 to 1/1.8 Spawns / Second (-17%)
5 - Royal Chef nerf:
➜ Nerf to the Max Cook Frequency: from 1/24 to 1/30 Pancakes / Second (-25%)
➜ Nerf to the Min Cook Frequency: from 1/30 to 1/40 Pancakes / Second (-25%)
➜ Cook speed reduction when a tower is destroyed
➜ Nerf to the Hit Speed: from 1.11 to 1.00 Hits / Second (-10%)
➜ Nerf to the HP Threshold: from 20% to 33% (+65%)
6 - Rune Giant nerf:
➜ If attack has multiple projectiles, bonus damage will be divided among them.
➜ Secondary troops won’t receive damage buffs.
7 - Fire Spirit buff:
➜ Buff to the Range: from 2.00 to 2.50 Tiles (+25%)
8 - Musketeer buff:
➜ Buff to the First Hit Time: from 0.800 to 0.600 Seconds (-25%)
9 - Evolved Giant Snowball buff:
➜ Buff to the Roll Distance: from 4.00 to 4.50 Tiles (+13%)
0voters
Thanks for participating! Remember that if you’d like to see a different balance approach for some cards, or even balance for cards that aren’t listed here, you can write a comment below with the details and reasoning of your suggestion.
Giveaway details
You should complete the poll before 2025-01-26T23:59:00Z in your local time (2025-01-26 23:59 UTC).
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Nerfs
1. Rage: Damage 192 → 115 (will not kill Spear Goblins, and Rage + Arrows will not kill Zappies; the combo Rage + Arrows is too popular in the meta).
2. Pekka: Range nerf.
3. Recruits: Hit speed 1.3s → 1.4s.
Buffs
1. Freeze: Damage 115 → 192 (will kill Spear Goblins).
2. Void: Duration 4.9s → 4.0s (will be a little faster).
3. Ice Golem: Death damage 84 → 133 (will kill Spear Goblins).
4. Little Prince: Guardian HP or damage buff (no one is using his ability).
Hi I like so much the balance changes except of the chef I think is too much
What do you think?
And I don’t really know more cards that they should nerf i think
Evo Pekka The Healing it’s too much with Big troops I think
Evo Firecracker Remove the Slowing of her Poison I think
Well that’s my opinion thank you
A good balance changes overall as most of the nerfted cards are very powerful and annoying to face, but I think the goblin stain nerft focuses on the wrong aspects, goblin stain are annoying to face in the game because of how versatile the card is, they can literally be used as ground defense, win conditions, tank, air defense, and support card. If I could nerft it myself I would make it so the doctor and the monster couldn’t be played on the same lane or there would be a gap (depending on placement) so the doctor and the monster wouldn’t be on the same lane, making it easier to counter and this nerft also will make a way for other card to fill the role that usually being filled by the goblin stain.
I think as a clash royale who played this game for last 2 years.
I think lava hond nerf is totally unnecessary.
Super cell doing a fine job with fire spirits, rune giant and musketeers balance change. Really appreciate it
I want to add something to it…
I want a evolution knight buff (health buff)
Tesla buff (one short minions)
Evo cannon ( change in it’s macanism it should be like the clash of clan’s double cannon)
And some nerfs
Please nerf prince and ram rider charge to 3 tiles
This two card became unstoppable after buff
Evo Fire craker should have a nerf
She will be now have only the bigger poison circle only not the additional mini circles
Archer queen should get her ability time nerf to 3 seconds
Battle ram needs a nerf for his charge damage
(That’s only my opinion)
Thank you
Nerf firecracker sparks damage, they do way too much
Buff Archers evo health, nerf damage slightly in return
Nerf PEKKA range but buff health or damage
Buff rune giant damage, nerf sight range, decrease tile range for charm troops
Nerf hog rider and hogs. please. their damage if they connect is horrible.
Buff chef damage
Buff Cannonneer hit speed by a tiny amount so that he isn’t half destroyed by undefended bats
Buff Phoenix damage so she one shots minions
These are good balances, but little prince, golden knight and skeleton king definitely need a buff. I dont know about other trash cards but nobody is using these champions instead of archer queen, mighty miner or goblinstein. I also think that the tower troop cannoneer needs a lil buff. For the nerfs; cannon, arrows, pekka and maybe ice spirit. Especially arrows is going to be better than the greatest spell: log.
Thanks for reading.
Overnerfed chef, recruits should be nerfed too, random musk buf??
Nerf dart goblin a bit more
Arrows nerf missing, lp needs a small buff, dd needs a small buff
Missing ramrider+prince change distance nerf.
Pekka range nerf.
Arrows radius nerf.
Evo mk + evo edrag nerf,
Dart goblin evo poison duration should no longer be perma
Chef nerf is probably too much but we will see ingame, too early to judge
Musk buff is absolutely unnecessary
I agree with most of these other than the Lava Hound nerf. Been around since 2017-ish and if anything, the Lava Hound is not known for the damage it can deal but rather its sheer bulk. For 7 elixir you get a flying tank making it immune to plenty of cards (ground) and in turn it helps enable a ton of other cards, forcing the environment to adapt to a different playstyle, but on its own isn’t that big of a threat. If anything, a small HP nerf seems more appropriate, though even in its current state seems a bit unnecessary. Also sad to see Dart Goblin nerf as it’s been my go-to since 2018 (the musk buff doesn’t help things either), though I don’t expect it to be too impactful to the point of making it unplayable.
Also for those complaining about an arrow nerfs I disagree, as they help keep a lot of other good cards in check, with most of these being 2-3 elixir so it’s a fair trade in most cases. Nice to see they’ve gotten better over time and hoping they won’t get nerfed anytime soon. Chef nerf seems a bit extreme, but with how dominant it’s been since release, we can expect to see players still try to make it work.