So you would like to remove a card entirely (nado) from the game entirely (because that’s what’s gonna happen with radius nerf) rather than, say, a damage nerf to tone down its power a bit but still keep it in the game. People like you shouldn’t vote
This would kill the card even harder lol
Tornado, ice sprit nerfs are not at all necessary
and about Magic archer nerf… We saw it coming but i think his range is bugged.Hunter, goblin brawler buffs are good. I am not sure about buff of evo skeleton like they buffed goblins few months ago which replaced skeletons in some cycle decks and now they are nerfing them so that people use evo skeletons😑.
I have an idea to buff battle healer hp a lot. (+20%). And change her healing, so instead of splash heal she could heal only 3 units. And also increase her heal a bit.
Ok so maybe
Last arow tile : -50% today’s dmg
Other arrow tiles : +30% today’s dmg.
Wdym less splash, miner is already getting nerfed bcs of marcher, tornado is one of the biggest counters to splashyard, nerfing it will bring a toxic meta once again, it isn’t overused and some decks will just die with that nerf
Who still the rocket which got nerf early this year?
Why would a first hit speed nerf kill a card? If anything, it’s only a nerf for when it’s played at the bridge. It’ll still be equally as strong on defense in most situations, and predicting a Marcher at the bridge will be easier so it doesn’t get that many free hits on tower, if any.
Mid-ladder player detected
I definitely agree with all of these proposals! Except for Tornado and I-drag. I don’t think tornado needs a nerf because it serves its main purposes just fine, and nerfing the range could quite possibly make it no longer serve the same purpose. Also the crown tower damage nerf is just unnecessary. I also don’t think I-drag is too strong, it mainly got more popular cause of lava and lava will get nerfed. Its hp has stayed consistent for so long, it has never been an issue and it probably won’t be. Even if it was, nerfing it that much would make it die too quickly against cheap cycle cards or get countered too easily by one of these + princess tower. It was slightly stronger this season… So what? It should remain equally efective against tanks because that is literally its purpose. If it gets nerfed, it could get overshadowed by Fenix or Mighty Miner, and I don’t think that those two are underused cards.
My entire argument rn now :
Also where are your arguments
Most of these changes feel pretty lackluster. Either cards are getting buffs / nerfs when they don’t require it, or the stats are being buffed / nerfed aren’t what they need.
Really tired of the slow, safe balance changes that don’t do much for the meta. Feels like we have to wait months just to see a card actually balanced. Wish the balancing team were more innovative and made cards more interesting rather than making HP slightly higher or making hitspeed slightly lower.
You want an Egolem Meta?
Best Deck in the world
One thing that makes marcher so strong is that, if placed correctly, he instantly locks on to the tower.
If you get significant more time to answer, when played at the bridge, the card would instantly lose its speciality. And again, we had this exact nerf before and it really killed the card. That’s why they buffed it again. I think a crown tower dmg nerf would be perfect.
Seriously cannot believe that a giant RANGE BUFF OF 33% is fr being discussed
I feel that lavaloon has already fallen out of meta, just have two air defence. Evo def need this nerf, the knight needs a 1 second attack speed instead of the 0.9. Nado does not need to deal less damage, it does the same as the zap and snowball. It wiuld be interesting to see double prince gaint back in meta, hasn’t been seen in so long. Bomb tower counters piglets, and even then barely, and we all know how annoying the AQ miner pigs were.
Marcher is just like all the other fireball cards, if you know how to use it, it can get damage. I go against someone with the miner wallbreaker cycle, I know they are good. But if marcher gets bad enough, just make the marcher do crown tower damage.
Say “Goblins” if you think logbait should be brought back. Nerfing the stab gobling is the worst idea. Most of the cards that use them are already dead, and even though few top players still do log bait, it just that they have a stupid amount of skill.
If Marcher is to get Crown Tower damage, then Executioner and Bowler should as well. Either all piercing splashers or none.