Please keep the little prince change he has been op for too long if the change was too much it can change back later
yeah it would kill the card, thats exactly why im voting for it. Dagger duchess killed the game, havent played it since she was introduced and not gonna come back till she isnt in 95% of matchups
Are you even playing the game?? To be able to say those things!??
Please also buff dark prince charge.
The nerf to evo knight might be unnecessary with this change imo. Part of the reason it is so strong rn is because it absorbs the initial burst from dagger duchess for very little damage but if duchess fades this won’t matter as much. Maybe test 5% instead or even nothing? It’s definitely strong but doesn’t feel super oppressive, kind of like log.
Princess deserves a nerf. She always gets too much value at the bridge, we need to spend the same or more amount of elixir to deal with her and take some damage, which always makes us worse off. Really need a nerf or rework. Evo wizard needs a nerf too. He always gets too much value as well. We need a nerf on his shield. Maybe let its shield HP equals to guards. At least die to arrows or the log.
I am really surprised the CR community is divided right in the middle with respect to the Dagger Duchess balance changes options
The first option of the rework keeps the initial ability of the duchess to shred troops as it is more or less but makes the duchess very ineffective once she runs out of daggers. So when fully charged to 8 daggers she will be able to do 896 damage instead of the current 1224 damage in about 2s or so. I think she is already fast enough so increasing the hit speed does not do much so imo this is just a 27% damage nerf
The second option changes her total capacity to hold daggers so is more or less a 25% damage nerf . In full capacity of 6 daggers in the initial burst of 1.8s she will cause 918 damage.
So the overall impact of both the nerfs to her are very similar. Having said all of this I still think the rework is a slightly better option because it will be slightly more effective in her initial burst which is the main use of her atleast to me
but the real hit speed is 0.35 s/hit, and the storage time is 1.2. how do they calculate the 0.606 hit/s ??? I can’t understand
the real hit speed is 0.35 s/hit, and the storage time is 1.2. how do you calculate the 0.606 hit/s ??? I can’t understand
黑暗王子需要加强,并且觉醒野蛮人攻城槌的实战效果低于预期
7.0 daggers is better,this both nerf is too over
If the dagger duchess has less than 6 daggers? what’s the point of being a legendary card ha?
Little prince nerf was completely unnecessary. AT LEAST give it enough damage to one shot goblins on charge, remind me what the f the point of this champion is when its a worse archer queen with a Charge ability that doesnt even ONE SHOT goblins… Explain.
vote for 6 daggers please
the rework would only let this tower become more stronger to swarms and weaker to tank
it will let this game become more luck based
maybe 75% nerf is what it needs its too broken and not only for the damage it costs only 3 elixir to get 3 card rotation
The only problem is not the charge problem with lp is that it costs only 3 elixir.
LP nerf seems a little too harsh. A 45% damage reduction (so that Goblins still die) + first hit speed nerf seems reasonable, to make the card mediocre but not dead.
All other changes seem reasonable imo.
Is there an option to delete Dagger Duchess completely? I can’t stand that tower. At the very least please nerf her. I’ve had half my clan quit playing over that tower. People just got sick of the constant changes.
they should buff giant skeleton death damage to troops
well yes it should be stronger in some situations but with 1 it will struggle against giant and lava even more so its fair