Why so many people wanna get rework for her? She is too op, this rework literally buffđ
It does NOT make her stronger, she loses a third of her damage, meaning she has to waste more daggers on everything, like 3-shots for shields and minions, and unleashes all of her daggers faster and then still have the slow reload speed. Definitely a big nerf.
This seems to me to solve your problem. It maintains its unique ability but it will be more balanced and will require more skill to take advantage of it. The other change seems to me to be an improvement in the long run because if you lower its damage but increase its attack speed. needs a nerf and thatâs it
In fact, the first option is more powerful nerf to Dagger Duchess.
112 hit point means she needs to throw 2 dagger to kill a spear goblin.
On the other hand, it means she spends double time to kill some small troops, but her hit speed buff is not enough to compensate.
If you choose option 1, her ability killing some troop will greatly nerf(she need to throw more daggers because her attack will leave a little hp on some troops).
If you choose option 2, she lose 2 daggers, but she can use same count of daggers to kill troops.
Still have slow relod speed? You call 0.8 sec slow? princess tower have a 0.8 hit speed
But witch already oneshots spear goblins
Oh no. Anyway.
All the buffs are quite good, and the reworks are reasonable as well, but the nerfs are just overkill (except Evo Knight and Giant). Here is my honest opinion about each and every nerf:â
Giant: Lately, Giant has been quite a strong card, even broken in some cases, so this 25% decreased range nerf seems logical. It would revert the range buff it got a while back. Iâm happy with this change, as it will probably lessen the use rate of no-skill decks such as Giant Graveyard, which I always find difficult to beat.
Little Prince: Sure, the Little Prince might be broken, so it has to be nerfed upto a limit at which it would not be broken, but still remain a good card (at less a usable card). But making its ability deal 75% less damage is surely an overkill. The number of players using the Little Prince will drastically fall after this nerf. I think making its ability deal about 25% less damage will be enough.
Evolved Knight: Though the nerf to the Evo Knight making it have the same amount of HP as a normal Knight doesnât seem like an overkill, I personally donât think that Evo Knight needs a nerf in the first place. Some players might disagree with me, but Iâm saying this based on my own experience. I use Evo Knight in all of my decks (3 decks, to be specific), and I donât remember any game which I won just because how broken the Evo Knight is. After the past few nerfs that Evo Knight got, it has become a decent card but isnât broken anymore, which was the motive behind nerfing it. So yeah, I donât think nerfing it again is necessary.
Evolved Tesla: I have the same opinion about Evolved Tesla that I have with Evolved Knight. Evolved Tesla is a really good card, but I donât think it needs a nerf. The fact that it can be used only after every two cycles is enough to make it good without being broken. This is because Tesla is a building. Hence, unlike other cards, we canât just play it whenever we want in order to get its evolution in hand as soon as possible. We can only play the Tesla when we have to defend a push. This makes it a lot harder to get the Evolved Tesla in hand quickly and more often, as compared to other evolutions. Considering all of these factors, I think the nerf is more than what is necessary (if not unnecessary).
As I said, all the buffs are quite good, as they have been given to the cards which have been underwhelming lately. The reworks are reasonable too. Speaking of which, the Dagger Duchess too, in my opinion, should be given the rework, and not the nerf. In fact, the rework itself is a small nerf to the tower troop, but I do think it is necessary. First I thought that Dagger Duchess isnât broken and that it doesnât need any nerf, especially after that one health nerf it got recently, but I still see a lot of players complaining about it, saying that it is indeed broken. Not to mention, in the last season, all of the Top 10 players were using the Dagger Duchess, which says it all. So I do think that the rework to the Dagger Duchess would be a good option to choose, as itâs basically a nerf. But the other option, i.e., reducing the number of daggers in her ammo from 8 to 6 might be a bit too much.
Either of the dagger duchess nerf are already bad. But applying both nerfs would be way too harsh as these numbers were probably picked to still allow it to counter stuff like Wall breakers. Both nerfs would result in a total damage decrease at max daggers of 46% for only a slight hit speed increase and make it not able to counter swarms that easily. They should just let one change settle and I think either of the two changes would put it lower than both other tower troops. Small changes can have a lot of effects. The 4% damage increase of the dart goblin back in the days turned it from trash to op.
Also the evolution wizard isnât even that good. Placing any mini Tank against the river between the evo wizard and the river easily kills it. And on defense void will absolutely demolish it.
A furnace meta! Just what we all want! A card that sits on the map for ages for 4 elixir, and requires constant defending and elixir expenditure, or else youâll take more than a fireballâs worth of damage, over and over and over. And youâre saying you want two fire spirits spawning at a time instead of one? Christ.
Most of these changes are good, but I think the prince and ram rider buffs were overboard. 1.5 tiles is too quick in my opinion and should prob be 2 tiles. The giant nerf is also a bit harsh since itâs only recently gotten good because of environment. I would suggest leaving it alone for now. The ability damage decrease is way too much, I donât think itâs necessary and should be replaced by a 2% health nerf to make it die to fireball.
Bats are oneshot either way they have the same hp as skeletons
I say donât nerf the little prince, they already nerfed him too much, heâs not that broken anymore and if you weaken him by 75% on his guardian charge attack it will definitely kill him.
No the 1st option is a bigger nerf because her burst damage goes down more (112* 8 = 896 vs 153 * 6 = 918) plus her uncharged phase is getting nerfed more too (153 á 1.55 = 98.7 DPS vs 112 á 1.2 = 93.33 DPS (this is just the base recharge rate, Iâm not even factoring in the actual hitspeed which would be even longer)
But the pushback�
These balance changes are ok, but they need some serious fixing.
First, definitely choose the 2nd nerf. We need it to keep itsâ unique ability. The first option is actually a buff. Is everyone aware of how popular dagger duchess is? It has more than a 90% usage at top ladder.
Second, I think the Giant nerf was unnecessary, itâs only good because of the dagger duchess being bad against tanks.
Next, the evo tesla nerf is too much. Have just one of the options, otherwise the card would die.
The Little Prince nerf is way too much. 75% decrease is too much, maybe 50% is fine.
Evo knight nerf is good, itâs probably the best evo right now and the most popular.
All other small nerfs are good, except ram rider and prince buffs are too much. Maybe 2 or 2.5 tiles is fair.
Void rework is fine, maybe nerf the single target damage a little.
Where is the princess nerf? Princess the bridge is overpowered and very hard to stop without predicting it. It needs a first hit time nerf or even a range or damage nerf.
Also, evo wizard needs a shield health nerf. Two of the only things that counter evo wizard is evo tesla and Little Prince, and if the both get nerfed, evo wizard will be unstoppable.
sorry, I misread the info.
Bats are only 81 hp.
I originally thought their hp are as same as their evolution(122hp), but it was wrong.
Little prince shouldnât get nerfed, it already got nerfed so many times and this nerf is not needed, the ability wonât even kill goblins even pro players are saying itâs not needed.
How is evo Knight supposed to get a damage nerf when evo version has the same damage and hitspeed as non-evo?
Dagger duchess NEEDS a NERF not a REWORK.
Faster attack speed + less damage will only promote even more beatdown decks. DD will still be a no skill solution to squishy decks like log bait, miner, hog.
People are voting option A because they donât want their P2W tower to be taken away!!