WIP Balance Changes for January 2025 (Season 67)

Archer Queen: :x:
no need to nerf, she is balanced as peeka may leave soon

evo Bomber:
the nerf⬇️ is good
buff⬆️ its bounce range back to 2.75

evo Goblin Barrel: :x:
a nerf for no reason. i take it only for empty places for evo
( I think it’s better to redesign🔄 or even remove❎.)

Witch:
too much buff, make it 1.2 tiles⬇️

:star2:Stein:
nerf⬇️ doctor stun duration to 0.2s
nerf⬇️ his hp (good
buff⬆️ his damage
nerf⬇️ monster’s speed:60→50
rework🔄 the ability:
1 elixir⬆️(for his easierdeath), 0.75x duration⬇️, 0.66x damage⬇️, cooldown:17s→15s⬆️

evo Ice Spirit:
no reason for the rework(nerf.
it will be weak after the nerf, so buff freeze duration to 1.5s⬆️ or add 0.3s slowdown for each blast🔄.

mini peeka: :x:
nice buff, but no reason for it

Lumberjack:
buff damage to crown tower instead of damage.

Mighty Miner: :x:
DANGEROUS buff, think about that reduce the casting wind-up and allow him to use his ability more quickly.

:clock1::clock2::clock3::clock4::clock5::clock6: ADDITIONAL :clock7::clock8::clock9::clock10::clock11::clock12:

evo Zap:
add the 3rd zap with no damage.

Ice Wizzard:
nerf⬇️ splash radius to 1.2 tiles
buff⬆️ spawn slow duration to 2s

:star2:evo Mega Knight:
nerf⬇️: pushnack every 2hits, cannot pushback Golem and eGaint.

:star2:evo eDragon:
rework🔄: the lightning chains hit 10-15 times regardless eDragon being stunned, freezed or dead

evo Cage and evo Cannon:
redesign their animation🔥 PLZ

Goblin Machine:
buff⬆️ the projectile speed

Little Prince: rework🔄
buff⬆️
range: 5.5→6
pushback distance: 2.5→3 tiles
ability damage distance: 4→5 tiles
(while the dash and push back effective distance remain 4 tiles, they are separated now)
speed up 1: 3→2 hits
speed up 2: 6→5 hits (it was 4 when he was released)
nerf⬇️
hp: 700-350=350 (die for arrows)used to be his core feature but…