Level 16 and Economy Changes - Clash Royale News Blog - RoyaleAPI

Less than a day ago · November 10, 2025 · 13 min read


This is a companion discussion topic for the original entry at https://royaleapi.com/blog/level-16-and-economy-changes-2025-q4?lang=en

What should we do with our books and EWCs? Spend/upgrade cards with them now or wait for update?

In my opinion, Books seem to have a good conversion value, so I’d keep them and take the converted Wild Cards.

Book of Books is unknown, as we don’t really know how useful Gems will be.

Same for EWCs, we don’t know the conversion rate or how valuable Gems will be. In either case, I’d save them until we know more details and then you can decide.

Big update coming, it make sense that the last update was kind of small one. For overall part this is a win in the progression side for most of the players, usually no one likes when adding progression but in personal point of view one of the reasons I play this game is for the collection part.

It’s a loss for me because I have all my cards at Elite Level, but I like the grind and continute to get resources from several places that I don’t play them anymore because it’s kind of useless for me (Wars, Tournaments, Challenges), now I am just playing for masteries and some special things like Clan Voyage for the emote or similar things. It looks like a big challenge again to get 15 Champions for each one.

The other good part is that we always have something big when we have a new level. Champions, Evo and now it looks like Heroes or something else. 2v2 league is also a good hint for the future, and also excited about crystals.

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I agree. I think don’t upgrade anything until we know more info. If I was to say anything though upgrading champions from 14→15 with ewc if already at 14 seems to be net positive to do before the update, but depends on the gem conversion i guess.

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If I have level 13 card and I can max it, is it worth to save the gold or max the card, for example, a rare card in the current system needs 1250 cards to max out. If I don’t max it will they change my amount from 1250 to 750?…

Will they change the amount of cards that we have based on percentage of card collected?

Highly appreciate the write up and math and visualization and everything! Truly the only source for the small number-hungry nerd niche of the community :smiley:

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Is there a chance that the fix for the best season bug will be included in this major update?

“Clash Royale as a game has 2 main components:

Strategic gameplay

Collection-based progression

The game has thrived all these years due to how well these complement each other.

This doesn’t mean that all players value both equally, but keeping these two components healthy is essential for the long term success of the game. If you enjoy Clash Royale and want it to exist for many more years, that’s a framing you share with us and the Supercell developers.”

Your cover story for Supercell’s greed is most diplomatic, but your conclusion that both are necessary doesn’t seem sound to me.

First note that supercell does not have any competition in the niche of mobile-first competitive strategic games, however amongst the other competitive strategic games I am aware of, such a laborious and prohibitive progression system is unheard of, and yet these other games remain successful!

You will have to explain to me how collection-based progression complements strategic gameplay, because from my perspective the former is nothing more than a (major) inconvenience, which overstays it’s welcome by a wide margin. I don’t think that the fact that the vast majority of the playerbase cannot compete fairly is a healthy state for a game with an eSports scene.

The funny thing is that Supercell implicitly admitted this in the balancing of merge tactics levels, which had no established playerbase so had to try to attract players from the majority with a fairer level balancing.

The important thing is not the new grade, but how to ensure the fairness of the progress.

You need to know and SC need to aware that players get extra progress by PAY.

To reset the max lvl, CR must first place players back to the right starting line.

Isn’t a fair resource conversion BASIC?

They should morally compensate us for this DESTRUCTIVE update , and we don’t EVEN demand it.

We must admit that without the spur of the collection system, the daily online population of the whole game will decline. But that’s not a good enough reason to skimp on the resources a player should theoretically have.

Supercell should be thankful that clash Royale players don’t have a suitable gathering place to get together and launch a massive protest (i.e. Stop buying, refuse to go online, etc

As for the dress up system, they can’t even judge whether people like it or not, but just output it.

When emote or other cost performance is so low that players can not easily draw out resources to exchange, I think this kind of ownership is of no reference value. Maybe voting/like or something will help?

***ps:The mode switch button is really annoying. It is inconvenient (the list is too long) and slow to respond to clicks.

Even a professor of quantum mechanics could not determine whether to upgrade now or after the update.

The cards you have won’t change, so if you don’t spend them now, you’ll be able to get more out of them out of the update. Same for gold.

In the cost comparison tables you can easily see that all costs are kept the same or becoming cheaper.

The only progress that has a weird conversion is with Elite Wild Cards, as those will be removed.

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I think the consideration of the Existing level is also important!

Sure, I think you have decent proof for this in the tournament standard game modes. E.g. challenges, global tournaments… The obviously are competitive players who do like them, but they are a minority.

The bulk of the playerbase engages with the game in a much simpler way; for them climbing trophies is the only thing that matters. As a reference, 86% of active players are below 10K trophies.

This portion of the playerbase is probably much more delicate than hardcore players. Meaning that if they lose sight of clear goals they are more likely to stop playing. The concept of playing at a levelled playing field is interesting and appealing to some players, but it’s simply not enough to keep people engaged for years and years.

Sure, I think you have decent proof for this in the tournament standard game modes. E.g. challenges, global tournaments… The obviously are competitive players who do like them, but they are a minority.

The bulk of the playerbase engages with the game in a much simpler way; for them climbing trophies is the only thing that matters. As a reference, 86% of active players are below 10K trophies.

This portion of the playerbase is probably much more delicate than hardcore players. Meaning that if they lose sight of clear goals they are more likely to stop playing. The concept of playing at a levelled playing field is interesting and appealing to some players, but it’s simply not enough to keep people engaged for years and years.

We added a TLDR section precisely for that. We suggest you don’t upgrade.

People with maxed out decks should definitely have something more concrete. Since you realise they are the ones getting the short end of the stick, why do they get no compensation? Like 2 days ago I levelled up my canon to level 15 and now I feel like I’m a million gold down after grinding it for months.

How is this any fair to players that have all cards around level 14? We spent all that gold and all these cards to get there, and will not get any compensation for the fact that now the progression until that point is so much cheaper. Basically this just devalues progression of more advanced players compared to newer ones. So all the grinding in the past was basically for nothing when new players now get to that level so much more easier than before.