PEKKA- 20% resistance to ranged attacks. Every second attack is splash damage (like valk) at 50% damage
RAM RIDER- does double snare damage when charging and + 30% charge damage but nerf hp to be same as hog rider, and 20% less normal tower damage.
WIZARD- six elixir, 2000 HP, 25% of any damage taken is added to his next attack. +0.2 hit speed.
ZAP- strikes twice at 175 damage each, two seconds apart.
LIGHTNING- does the same thing (area damage how zap is now) but at 700 damage a strike and the 3.5 radius.
LOG- 3 elixir cost, double the knock back it has now. PLUS an extra two tiles range.
SKELETONS- 2 elixir. 4 skeletons spawned like graveyard anywhere
SPIRITS- 2 elixir. 2 spirits +1 tile jump range
MINER- 4 elixir, does 300 ground splash damage on spawn (75 crown tower, 3 tile radius).
FIREBALL/ POISON- 20% increased slow/ 50% knockback, 4.5 elixir cost
E-GIANT~ buildings won’t pull farther than they pull anything else, + 15% HP, MINUS 50% reflect damage!
INFERNO TOWER/ DRAG~ multi- target rework. Both four elixir, They hit for 100/75 a second on up to four targets.
Edrag~ range MINUS 1 tile, move speed- very fast!!
DARK PRINCE- HP/ shield HP +25%, charging splash radius +1 tile, 0.2 less hit speed
MEGA MINION- 5 elixir. + 40% HP, + 0.2 hit speed. Stuns for 0.5 seconds with every hit
RASCALS, BARBS, MINIONS/ HORDE-plus 1 tile more spread out and hit speed + 0.1
TORNADO/ EARTHQUAKE- stuns buildings for its duration, including your own…does 30-50% less damage to buildings. Something like that…
MEGA KNIGHT- spawn damage radius reduced 1 tile and only damages in front of mega knight, not all around. Spawn damage goes back to 710.
MONK- ability activates faster
PHOENIX- back to how it was at launch BUT ALL of the reborn Phoenix stats are 50% worse. It’ll be fine trust me…