I actually made a list for balancing every card that need balancing but i forgot it, so I’ll go freeflow:
•Wizard rework: 38% Hp buff (720>993), damage nerf 20% (281>225), attack speed nerf (1.4>1.6), first attack speed buff (0.4>0.3)
•Wizard rework: elixir cost buff (5>4), damage nerf 20% damage nerf (281>225) attack speed nerf (1.4>1.5), first attack speed buff (0.4>0.2)
•Witch buff: 19% Hp buff (834>992), skeleton spawn speed buff (7s>5s)
•[I know this is a fantasy] Electro Dragon Rework: elixir cost nerf (5>7), attack speed nerf [chargable] (2.1>3), 95% hp buff (1045>2037), 110% damage buff (211>443) chain attack buff (3>4), range buff (3.5>4.5). If you ask why, is to bring it closer to the COC electro dragon.
•archers nerf: attack speed nerf (0.9>1)
•Sparky buff: attack speed buff (4>3.5)
•Poison rework: removed decreased speed, added a 25% attack speed reduction
•Ice Golem buff: 60% attack and death damage buff (84>133)
•Spear Goblin buff: attack speed buff (1.7>1.5)
•Ice wizard buff: 48% spawn damage buff (90>133), 40% damage buff (84>117)
•Tesla buff: attack speed buff (1.2>1.1)
•Bandit buff: 11% attack buff (193>204)
•Barbarian buff: 5% Hp buff (670>703)
•X-bow rework: 65% damage nerf (41>15), attack speed buff (0.3>0.1), sound buff (implement the CoC sound), deploy time (3.5>3)
•Night Witch buff: added 3 death baths
•Mega Minion buff: attack speed buff (1.6>1.5)
•Battle healer rework: 15% healing per second nerf (101>85), 15% attack buff (148>170)
•Executioner buff: 15% attack buff (169>195)
•Mirror buff: mirrored troop buff (1>2)
•Rage rework: elixir cost (2>3), 70% attack buff (192>336)
•Miner rework: 10% tower damage buff (54>77), 15 Hp nerf (1210>1030)
•Skeleton Dragons buff: attack speed buff (1.9>1.8)
•Bats buff: attack speed buff (1.3>1.2)
•[In case needed due to the rage buff) Lumberjack nerf: attack speed nerf (0.8>0.9)
•Clone buff: cloned troop level buff (0>1)
•Guards buff: 10% damage buff (121>133)
•Royal delivery buff: 22% damage increase (437>530)