Other simpler changes are under this hog rider change. (It would be cool if i saw one of these possibly.)
Okay so i have an interesting idea for the hog rider of a new mechanic
The hog will be spawned in at Medium speed, after 3 or 4 seconds of being in the arena the hog will start moving fast speed. Once the hog is in the arena for 6-7 seconds, he will start moving very fast speed. (The speed does not reset when targeting a building)
To compensate the hog could get a .2 a .1 sec hit speed reduction to make it more rewarding to connect to the tower.
The rework is designed to make the hog less spamable at the bridge and allow more time to defend for people against that hog they put at the bridge 2 seconds into the match. At the same time it allows for bigger pushes and more opportunity to put other units down. This does make the hog a bit more risk versus reward like the battle ram, but it would still be different enough as the hog keeps whatever speed built after some time (and he doesn’t split into 2 barbarians upon hitting a tower).
Other changes can include
Archers Nerf: Increase archer hit speed by 0.1sec. (Half of what the buff was)
Royal ghost nerf: Ghost no longer deploys invisible, now goes invisible 1 second after deployment.
Princess rework: Damage buffed by 30% (Level 11: 169-220. Now kills goblins in one shot, but not minions.) First shot delay increased by 0.4 seconds (This is to allow the possibility to let her counter swarms a bit better but makes her easier to counter at the bridge.)
Skeleton barrel buff: +1 skeleton
Bandit nerf: Dash range goes from 3.5-6 tiles to 3-5.5 tiles (Allows more chance to counterplay but still a good reward for connecting to the tower
Hope these suggestions are decent ideas.