Lets start from the moste confused card (Monk)
Beside countrering shoting cards like canons and Musketeers, it also becomes invincible. It just doesn’t feel right for it so lets go through it .
Monk Damge deflation goes down to 40% so it keeps a musketeer or canon alive and not die to a zap or a log HP goes up by 30% and and make an extra hit for the nock back hit so 123 then nock back. Ability duration from 4 to 5 seconds.
With this balance now even if the opponent play Ecards it wont counter monk. The game should not be about countering cards should be about how to use them correctly in the game.
2- wizard HP should go up by 15% not only for Poison also when u play it aginst other troops last longer so its worth it.
3- Phenix now is so balanced but the damge per hit is a lot so -10% damge ( dont slow down hit per second)
4- poison radius from 3.5 to 3 and -10% tower damge to all spells but not rocket.
5-Tornado needs a nerf or a re work.
6-E giant is not a great idea came to CR because its so easy to play it aginst everything so i recommend rework. Make it like the titan in clash of clans . When it walks makes Ewaves every 2 seconds so it its easier to kill it.
7- all buildings should not be fully countered by poison or fire ball or earthquake. Make their HP more and make thier spwning less.