lightning 1-1.5 tile nerf
rocket 15% tower damage nerf
wall breakers 10% damage nerf
skeleton king 5% hp nerf
golden knight dash ai rework back to how it was
royale giant 10% damage nerf
goblin giant 10% hp buff
sparky rework (make retargeting not instantaneous and also when pushed away from the tower have it not shoot at it)
mega minion 5% hp buff
tesla 5% dmg + hp buff
royal ghost 10% hp nerf
miner 5% dmg buff but dig speed as fast as goblin drills was
all barbarian cards 5% dmg buff
archer queen hp nerf so that she dies to fireball + log/barb barrel or nerf to her hit speed when she activates her ability + slight dmg nerf
goblins slightly less spread on their formation (the 2 elixir ones)
monk rework 5->4 elixir and ability 1->2 + 10% damage nerf
have electro cards stun last .2 seconds longer and if so nerf electro wizards + electro dragons hit speed by an equal amount
graveyard rework? have the skeletons spawn locations abit more fixed and not completely random
baby dragon 10% dmg buff
lavahound 5% hp nerf
ebarbs rework slight hp buff have them not die to rocket (if that even is a small buff) 20% dmg nerf
mortar 10% hp nerf
firecrackers rocket fragments more focused and less range
rascal boy 10% hp nerf
witch slightly faster skeleton spawn rate
wizard 5->4 elixir, 30% damage nerf, small hp buff but have it die to log + fireball
ram rider rework charge speed 20% more time + 5% dmg buff
night witch 10% hp buff
and thats all