Work-in-progress Balance Changes, Season 68 (February 2025)

These balance changes are pretty good, I’ll share my thoughts here.

The dart goblin nerf seems really good, might balance it out just enough. The evolved one will definitely need more toning down, however.

The rune giant nerf is just a bit overboard. It needs a slightly smaller nerf than that.

The fire spirit buff is really good. Hopefully it can compete with the other spirits now.

The goblinstein nerf might be just too little. It just needs to be nerfed slightly more and hopefully it will be balanced.

The evo goblin giant nerf is really good. It might need slightly more nerfing, but it seems like it’ll be more balanced now.

The cook chef is overboard. It is just slightly better than the other tower troops and definitely does not need that much nerfing. A small nerf will do.

The musketeer buff is perfect. Hopefully the evo musketeer, regular musketeer, and 3M will see a bit of a comeback.

The lava hound nerf is a bit over the top. Its usage and win rate is pretty average, so if anything it should get a slight rework rather than the nerf.

The evo snowball buff seems like it won’t be enough. It’s the worst evo in the game currently and needs some more of a buff than that.

Now, for the cards I think should be changed:

The evolved pekka needs a nerf. It’s definitely still the best evo in the game and should be toned down, as pekka bridge spam is still way too prominent.

Arrows should be toned down a bit, but it should still be able to kill the stuff it kills right now. Maybe another crown tower damage reduction would be good.

The golden knight needs a big buff. He never gets value and needs some help to be balanced.

The barbarians need a buff. Every barbarians card is underpowered except the battle ram, which that card should be nerfed for a rework to it.

The evo Tesla needs a buff. It’s been really bad since it lost its death shockwave and it needs some more compensation.

The goblin demolisher needs a buff. It’s had its lifetime buffed multiple times and it’s still underpowered, I think it should get a different buff such as splash radius, health, or damage. Maybe even hit speed would help.

The void needs a buff. It was killed a while ago and seems like a waste of an interesting concept. It should get a buff of its one target damage, as that’s the best part about it.

The heal spirit needs a buff. It’s boxed out by every other spirit except for in some bridge spam and goblin giant decks. With goblin giant being nerfed, the heal spirit will likely be dead. It should probably heal more and have a bigger radius, as many times that it’s played, it never heals what you want it to, and even then it’s never big enough or heal enough for it to be worth wasting a slot for a better spirit.

Skeleton army needs a buff. It’s boxed out by goblin gang and guards. It should have more skeletons or maybe place differently so it’s harder to hit with a spell.

Goblin curse needs a slight buff. It’s a good concept but it needs to do more damage to troops for it to be worth it. Maybe it should also last longer, but not as long as when it first released.

Cannon cart needs a nerf. It’s way too good right now and needs some toning down. The nerf last season did nothing to it and it’s still really good.

The suspicious bush needs a big buff. It dies way too easily and will never connect. It needs to either do more damage, the goblins inside move faster, or it has more health.

This might be a bit risky, but I’d say clone and mirror need buffs. They really are never used. I feel like they would be nice to have as balanced cards, like if the mirror had a +2 levels but not in that e-giant meta. Clone can be interesting, maybe a cap to how many things it can clone but changing the elixir cost to 2. Just a thought.

Little prince needs a buff. The nerfs since it came out were a bit overboard and it would be nice to have it balanced rather than over or underpowered.

Those are all my thoughts. Overall the balance changes are pretty good.

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