Work-in-progress Balance Changes for May 2025 (Season 71) - Clash Royale News Blog - RoyaleAPI

Okey lets do some feedbacks.
This 4 changes are pretty good but not enought for some cards.
Guards nerf is not enought like… i don’t know if it’s going to change anything.
The only 2 big changes that i know is that they don’t two shot royal recruits shield anymore, or 6 shot muskeeter, electro wizard.
Cannon evo nerf is good.
Evo pekka buff it’s not enought, it needs more Healing, and the base pekka needs her range back.
Royal Chef Ok buff but it’s not enought again.

But I have made some changes that should be considered to be taken:
BTW i make balance changes for feedback here every month.

Work-in-progress balance changes for Clash Royale - May 2025, Season 71

:green_circle:Tombstone (Buff)
:green_circle:Zappies (Buff)
:green_circle:Evolved Wizard (Buff)
:green_circle:Evolved Goblin Cage (Buff)
:red_circle:Goblinstein (Nerf)
:red_circle:Evolved Cannon (Nerf)
:red_circle:Boss Bandit (Nerf)
:green_circle:Evolved Pekka (Buff)
:green_circle:Freeze (Buff)
:green_circle:Evolved Knight (Buff)
:green_circle:Sparky (Buff)
:green_circle:Pekka (Buff)
:green_circle:Evolved Archeers (Buff)
:red_circle:Prince (Nerf)
:red_circle:Inferno Dragon (Nerf)
:red_circle:Flying Machine (Nerf)
:red_circle:Earthquake (Nerf)
:green_circle:Skeleton King (Buff)
:green_circle:Royal Giant (Buff)
:green_circle:Evolved Royal Giant (Buff)
:green_circle:Barbarian Hut (Buff)
:yellow_circle:Firecracker (Bugfix)
:yellow_circle:Evolved Firecracker (Bugfix)
:yellow_circle:Ballon (Bugfix)
:yellow_circle:Skeleton Barrel (Bugfix)


WIP Clash Royale Balance Changes
MAY 2025 SEASON 71

:arrow_up:Tombstone
• Spawn speed - 25%
4 → 3 seconds
• Spawn on death + 25%
4 → 5 skeletons

:arrow_up:Zappies
• Hit speed - 10%
2.1 → 1.9 seconds
• DPS + 10%
55 → 61 dmg/sec
• First hit speed - 18%
1.1 → 0.9 seconds

:arrow_up:Evolved Wizard
Shield HP + 43%
192 → 275

:arrow_up:Evolved Goblin Cage
Capture range + 33%
3 → 4 tiles

:arrow_down:Goblinstein
Monster’s HP - 5%
2393 → 2273

:arrow_down:Evolved Cannon
Barrage damage - 15%
353 → 299

:arrow_down:Boss Bandit
HP - 8%
2803 → 2580

:arrow_up:Evolved Pekka
• Heal per Small Kill + 32%
142 → 188
• Heal per Medium Kill + 33%
282 → 376
• Heal per Large Kill + 33%
565 → 752

:arrow_up:Freeze
Duaration + 25%
4 → 5 seconds

:arrow_up:Evolved Knight
Damage reduction + 17%
60% → 70% reduction

:arrow_up:Sparky
First hit speed - 30%
1 → 0.7 seconds

:arrow_up:Pekka (Evo Pekka)
Range + 33%
1.2 → 1.6 tiles
Meele: Medium → Long

:arrow_up:Evolved Archeers
Power shoot range - 22%
4.5 → 3.5 tiles

:arrow_down:Prince
• Damage - 6%
393 → 370
• Charge damage - 6%
786 → 740

:arrow_down:Inferno Dragon
HP - 8%
1295 → 1190

:arrow_down:Flying Machine
Range - 8%
6 → 5.5 tiles

:arrow_down:Earthquake
Crown tower damage - 15%
53 × 3 → 45 × 3

:arrow_up:Skeleton King
Splash radius + 23%
1.3 → 1.6 tiles

:arrow_up:Royal Giant (Evo Royal Giant)
• Hit speed - 6%
1.7 → 1.6 seconds
• DPS + 6%
180 → 191 dmg/sec

:arrow_up:Barbarian Hut
HP + 12%
1166 → 1306

:asterisk:Firecracker (Evo Firecracker)
Sight range - 12%
8.5 → 7.5 tiles

:asterisk:Ballon
Sight range + 7%
7.7 → 8.2

:asterisk:Skeleton Barrel
Sight range + 7%
7.7 → 8.2


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