Pretty decent set of changes, but I have a few suggestions:
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Buff void as well- it’s horrible atm and has been for quite some time. It got a 32% damage nerf last October, so I’d give it a 20% dmg buff to make it more like lightning again (320->368)
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Nerf Boss Bandit’s HP a bit more- instead of 3%, it should be 5 or 8%. It’s used in 19% of GC, and that’s way too high for a 6 elixir card
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Rework the other two spawners the same way as Goblin Hut- (except for the elixir cost decrease) make them tankier but only spawn units once enemy units get closer
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Finally, buff Evo Goblin Drill; its horrible and needs help- maybe give it another goblin on death or just give it back its knockback on deploy but make it do no damage