The cards the really need buffs or nerfs are below:
*Buffs:
-Base Pekka need that hp buff it will fix the evo also.
-Wizard/evo need a buff. Base wizard need hp (perferably) or 6 tile range, or more dps, or bigger spals or other type of buff.
The evo need more shield hp, more explosion damage or more knockback distance.
-Freeze need a damage buff to take out spear goblins (necessary), or any buff will help.
-Chef tower need only small buffs and will be fine, which is more hp and quicker cook time when only one chef tower left.
*Nerfs:
-
boss bandit hp should be reduced to something like 2400-2500 at least.
-
prince should get an hp nerf instead of slower charge. A slower charge will make him really bad against swarms like tombstone and goblin hut. A damage nerf might make him need more hit to take out ranged troops which is a problem.
-
firecracker mostly need a knockback range reduced by 50% perferably. It is really op. She can travel so much distance because of that and she keeps doing damage to troops. However any nerf will help like for example slower first hit or an overall slower hit speed or less damage as you said.
Also the sparks of the base firecracker are really op. It has an op range and damage. -
Firecracker is used everywhere even in hog rider cycle where they can outcycle arrows.
-
witch evo with should heal only from her skeletons.
-
goblin drill evo: exactly as you said, it need some spawn damage.
I want to add:
-
most people voted in the previous pull to not nerf tornado so the last nerf should be reverted, tornado is bad now against swarms like spear goblins and bats if you do not have another cheap spell. You need to overspend in order to use tornado. And Swarms and bait is everywhere. More expensive decks cannot use tornado now which is problem. If any tornado must be nerfed then the pull strength to the medium/small size troops should be reduced. Or just make tornado less strong on pulling when there are too many troops inside the tornado. The damage of tornado should be reverted and is necessarly, and tornado should be a mainly used spell like log and arrows in dealing with swarms. Void need to fixed as well, tornado and void are really unique spells and must be fixed to be viable to most players. And tornado should always take out (consistently) evo skeletons when they are multiplying.
-
Void need to be fixed as well and have the same treatment.
-
megaknight evo: really broken on defence, that knockback should be reduced. The megaknight card is not very good, especially on top ladder, but the evo is unfair in different situations. There need to be some rework. The knockback sometimes can make the evo less good on offense.
-
evo dart goblin poison should stay for sometime but not infinetly it is unfair it can take out an entire push when they bait or outcycle arrows.
-
royale recruits have been op for so long. It need an hp or dps nerf. Definetly not balanced and are used everywhere.
-
lightning and rocket might need crown tower nerf. They are really broken and powerful too much value.
-
goblin gang is still really strong.
-
little prince need some buff, better be the guardian range or knockback.
-
evo hunter ability is broken. Troops should be able to move or attack slowly when trapped, or at least the trap net should break out quicker or hunter should fire the trap net after more delayed time.
-
evo valkyre is really op and not balanced.
-
ram rider sight range to buildings should be reduced. Players just place buildings in middle near the opposite lane and they can still pull her. Like how can ram rider ever break through?
-
monk, goblin machine might benefit from slight dps and hp buff respectevly.
-
e golem ane graveyard are really strong. Graveyard gets so much damage on opponents towers even if the opponent spend too much elixer to defend it.
-
battle healer and goblin demolisher might benefit from small buffs.
-
goblin hut spawn speed is insanely good should be reduced.