Work-in-progress Balance Changes for July 2025 (Season 73) - Clash Royale News Blog - RoyaleAPI

The cards they are modifying I mostly agree with. I think GK NEEDS a nerf to ability cooldown AT LEAST, goblin hut needs a health nerf, if not another spawnrate nerf. Those 2 are objective.
Personal: E-Golem study a rework because it’s SO MUCH matchup dependant, in HIS way. You cannot defend him with some deck, that’s it. 3 Elixir you cannot even punish when they play it; PLUS it can scam games with pure 3x spam.
Recruits: Easiest brainlessest card in the game. 8 elixir,+1 recruit.
Firecracker: Princess stands still and dies to log, firecracker escapes melee(and ranged aswell) and doesn’t. Firecracker FULL counter a mortar cause she doesn’t get killed by it, meanwhile HITS your tower. I(I) would nerf the health till dies to log, but opinion, objective instead NERF CROWN TOWER DAMAGE, expeccialy of the longer range.
Hearthquake should get a tower damage reduction aswell, basically, in a spell only cycle mirror beats fireball, that’s not ok.
Evo valk: remove air DAMAGE. I see it’s a tornado make her pull stuff, she shouldn’t counter bats(most iconic interaction) but in general it’s just stupid.