Work-in-progress Balance Changes for July 2025 (Season 73) - Clash Royale News Blog - RoyaleAPI

Bro did NOT cook with these changes… I mean, some of them (about 1/4) are good suggestions, but my god did you suggest a crap ton… Implementing them all at the same time would be BEYOND crazy. Some of the good ones imo are: Boss Bandit, Evo Witch, Tornado (maybe too much but the idea is good), Rune Giant, Giant Skeleton (maybe too much but the idea is good), Prince and Princess, Void, Evo Wizard, heal spirit, Pekka (the idea is good, but the buff percentage is too high) and Barbarian Hut. Others like tesla, tombstone also might be good, although not sure if they would impact the game in a healthy way since they’re defensive buildings. The rest of changes, to me, seem either unnecessary, bad in theory, or just a manifestation of your personal bias (Which is fine. I just don’t agree).

Bro, garbage… are you high?

Also @Full4

Small healing is the main issue. And the medium healing set range should include cards with an hp of 500+ like muskuteer and ice wizard. This should help fix the evo.

Agreed

I really think Evolution Goblin Drill Needs a buff, - for example, bring back the knockback or damage of the second and third spawn, just please do it as it is very weak right now.

I also really think Evolution Royale Recruits needs a nerf, - for example, make the charge after losing the shield take longer or make the damage to the Recruits overall less, please do this.

Another thing is the Log needs less of a nerf, like instead of 9% nerf do 3-5%

Last one is Goblin Demolisher needs a small health buff , it dies very easily so I think this is nessesary.

THIS IS WHAT EVERYONE WANTS. YEAHHH we need this guys in a balance team really