I think everything is great, except for Monk, Rascals and Log. Sure, buffs are kinda meh and probably won’t change much, but they’re a step in the right direction.
I think Monk should only get the damage reduction, and not the HP buff. I can see why they gave it the HP buff, but I don’t think it needs it, RG Monk decks are extremely broken currently and I think Monk should just get the nerf. I still think it will be pretty great after these balance changes and maybe they should nerf other cards in the deck, but that is another topic for discussion.
I think Rascal Girls shouldn’t die to log, kind of like archers, but maybe they could soften down on the Rascal Boy buff (and remove the Rascal Girl nerf). Rascal Boy buff could be toned down a little bit, but it’s a step in the right direction, due to Rascal Boy by itself being a below average card (I would say one of the worst cards in general). Rascals as a group would be much better if it was harder to kill Rascal Girls.
I think Log didn’t deserve the nerf (yet again). All small spells are decently viable, and Log isn’t really that broken. If they’re trying to nerf cycle, they should nerf things like cannon, which is an extremely good card for 3 elixir. Cannon can counter everything Tesla and Bomb Tower can, for -1 elixir. I think cannon should be reworked to be more like Berserker is to Knight. I think cannon should be a decent card for it’s elixir cost, not better than Tesla, but not horrible. I also think releasing a new 3 elixir building to give cannon some competition would be good to the overall balancing of buildings.
Overall, above average balance changes, though a few odd things in there. I really hope they change a few of those, but I like them so far.