WIP Balance Changes for October 2023 (Season 52)

What should be added

Nr2) Ice spirit is the most used cards, and it’s not so fun to fight against. A nerf in range makes space for the other 3 spirits to shine, please!

Nr3) Goblins, Goblin gang and especially the Goblin barrel have bin very popular lately, and most decks containing these cards usually are very defensive and slow. Please! That’s a great idea!

Nr6) Bombtowet’s hitspeed nerf would be well deserved, the card has been very popular the past season.

Nr9) Great, I don’t know what happened with Marcher but I see him very frequently. And it feel kinda unfair to loose half of your tower from behind the bridge. The damage nerf is subtle but well deserved.

Nr16) Just for consistency please. But it’s also nice to see the card getting attention.

Nr23) I don’t play giant or anything, but I’d be interested into seing this basic card every now and then. So neat idea.

What shouldn’t be added

Nr8) Infernodragon already is very easy to counter, nerfing him also nerves one of the only advantages zap and snowball have over the log, in addition I don’t think he has been extremely annoying.

Nr12) Baloon itself isn’t a problem, I say that even though my deck has a big air weakness…

It’s freeze, that makes most Baloon decks so tedious to fight. Please rework freeze into only lasting 2 seconds, but for only 3 Elixir and in a greater radius, to make the game more fast paste.

Nr14) Infernotower is already pretty annoying to face, mainly due to its high Hp. I agree the card should get attention, but not like that.

My Idea is, to decrease the damage by ~4% on the lowest power, ~8% on the second power and ~24% at max power. But decrease the retarget speed by 0.5s. This makes it worse against tanks, but much better agains swarms - making for a less frustrating fight (because your PEKKA is melted within seconds) as well as making it more versatile to use as a defense.