WIP Balance Changes for October 2022 (Season 40)

Barbarian hut change is special. Spawning 3 barbs in 1 wave makes bigger pressure which is threatening pair with E golem especially hut’s cost -1. Plus E golem hit rate increase, E golem hut will shift back into the meta.

Stab goblin card has lowest use rate and win rate but +1 doot is kind of a overbuff as it’s equivalent to a 33% buff overall. It’s not possible to buff goblins themselves as barrels have been dominating under this cycle meta. Drills are fairly balanced though. Despite this, i still can’t find other better solutions, at least right now.

Gang go back to the first launch but they would not that strong as early 2017 as golden knight and splashes are still a hard counter.

Knight HP buff make sense as valkyrie outshines him.

Mortar decks have highest win rate among all win-con due to 3 card cycle but also its low cost, beefiness, sniping, long range,etc (aka versatility). The nerf is a must but -13% HP is quite harsh though. Nevertheless it has almost no effect at lower trophy ranges.

Cannon is under the same situation as mortar but it cost 1 less than mortar and it deal so much damage. I expected damage or hit speed nerf as it melt literally everything by itself. With -14% HP, it still be obnoxious if you have no proper counters, but fireball will ruin cannon thoroughly.

Cannon cart is kind of innocent but it’s still quite decent especially playing with mortar.

Might miner deserves this nerf. Cheap cost, high damage, high health, deadly bomb and freaking 3 CARD CYCLE make him overpowered. However I don’t think -8% HP kill him. It’s still a viable card.

Finally, Royale hogs slower retargeting time doesn’t affect too much since fireball and buildings are nerfed. They are still usable.

There are many other cards deserve a slight tweak, they are:
•Buff
-Rascals
-Goblin hut
-Furnace
-Minions
-Heal spirit
-Firecracker
-Mirror
•Rework
-Witch
-Wizard
-Battle healer

I really hope my comment will be taken in consideration.

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