I love all the balance changes, though I feel like little prince should die to fireball. Thoughts? Also, the dagger duchess should have gotten a small reload nerf as well- I feel like the insanely fast reload time is what makes beatdown and giant decks so strong, and that a small reload time nerf would make it balanced without completely killing the card. Thoughts?
I like the reworks to the evolved firecraker and archers. As the evo firecraker was the first evolution I ever got as a free-to-play player, and I still have difficulty using her after her nerfs, So I would like to see these changes
all good just missing little prince nerf
This balance patch goes too far. Why are you trying to nerf all evolution cards? You should only patch Evolved Bats, Evolved Bomber, Evolved Zap, Cannoneer, Dagger Duchess, and Goblin Deill and not the rest of the cards. And you need buffs for Golden Knight and Hunter.
Pump is gonna get killed with this nerf. Before duchess came out pump wasnt played as much. The big damage of the duchess is what made pump viable.
But it seems like you dont plan to nerf duchessâ dmg and just want to address the ripple effect of her strength. I get it. But that doesnt mean thats the right move.
Beatdown gonna get hurt real bad with this.
No, the problem is itâs insane dps it does its first 8 shots. Nerf her hit speed by .15s or .2s but you could also buff her reload time slightly
Theyâre trying to remove the stat changes from the evolutions and rework them to where their abilities are what make them strong
Evo mortar nerf is way too far imo, it hasnât been meta since forever ago. Its balanced, fun to play and overall a good evo, nerf is not needed, or atleast compensate for the nerf by maybe a deployment time nerf from 3.5s â 3s
I donât agree with the archers, the firecracker and the barbarians nerf, the archers and the firecracker are characterized by surviving arrows, with this nerf they would be useless, I agree with the changes to the archers and firecracker but not with the hp.
For me, barbarians are easy to defend, they donât need that nerf.
Archers and firecracker are my favorite evolutions, please donât nerf them ;(
All the evo changes are pretty W: easier to get good value, and easier to counter.
Arrows needs an 8.5% damage nerf so it canât replace too many big spells (kills bomber).
Poison needs a rework: slowdown 15%â>20%, radius 3.5â>3
This is a hot take, but LP shouldnât die to fireball. Fastest hit speed should change from .4 to .5 so it canât replace high dps.
EGiant needs a rework of hit speed 2.1â>1.7 (+24.5%), tower reflect 128â>96 (-25%). Itâll be stronger against buildings and make duchess & cannoneer less effective against it.
Why on earth is Little Prince not getting another nerf? His use and win rates are still extremely high with the only cards outperforming him being Evo Bomber and Evo Zap. Itâs been 6 months and heâs been overpowered the entire duration, and Iâm sick of seeing him in a ton of games.
I donât think archers, firecracker and knight need to be adjusted, they are very balanced now. The urgent task is to weaken boomer and zap, and dagger duchess as soon as possible.
Especially AC and FC, they donât need to rework. Otherwise, whether arrows are in your deck or not will completely determine their value.
Little prince still needs a nerf, its better that almost every ranged option right now. Itâs hard to justify not using it.
Bomber Evo doesnât sound great being 2 cycle with no compensation. The biggest problem with bomber is being able to use 2 elixir for lots of free tower damage. It being 2 cycles to get to that makes it feel not worth using for that niche and feels like it will be overshadowed by other evos. Iâd like to see it continue to be one cycle but have a HUGE crown tower damage nerf. Maybe each consecutive bounce does less damage so you get a higher reward for getting your evo bomber in. Bomber will never be fun to play against when it gets loads of unfair damage on your towers.
It feels weird not seeing any of the spawners in this balance change, furnace and goblin hut are becoming more irrelevant with tower troops. Itd be nice to see a change to help them at least be barely viable. Itâd be nive to see a unique spawning effect that only spawned troops have. Itd make them easier to balance and make viable without being too opressing. A gradual increase in troops spawned per wave would be interesting. Maybe not change total troops spawned but make it more threatening the longer itâs in the board.
I personally like the Evo Archers and Firecracker lower health being compensated with higher damage. The extra HP made playing the Evo take less thought as you could just ignore the opponents arrows. I feel like this will also make the evos more offensive instead of defensive which is welcome.
Dagger Duchess nerf doesnât seem like itâll do to much. Itâs ability to force the opponent to spend large amounts of elixir to do any damage most likely cant be compensated with the health it shouldâve been released with. Iâd like to see a harsher nerf but am curious to see how a much lower health effects the card.
The pump rework just seems odd. It makes it a much more passive building. Id like to see it play a more active role in matches.
The cannoneer nerf came out of the blue, this feels like an attempt to make princess tower more viable but I think itâll just make duchess cast a bigger shadow over cannoneer. Id like to see higher damage and slower fire rate to make it more distinct from other tower troops and swarm a much harder counter.
Evo ice spirit still needs a buff. It is still by far the worst evo and has been since itâs release. It should have a stronger effect for being two cycles.
Im unsure about mortar getting a nerf with no buff to compensate. I feel like the HP nerf is deserved but id like to see it be more offensive.
I really like the evo Tesla death effect.
All other changes seem deserved and I welcome them.
Still, I think this is going too far. There is no reason to nerf evolution cards with low pick rates.
Agreed, nerfing all the evos equally just makes the bad evos complete waste. Just nerfing the OP ones would make the meta less stale and let niche evos find some usage.
I donât care about anything other than Dagger Duchess nerf ⌠Nerf that little pipsqueak, she has made cycle decks unviable and doesnât r really have a weakness, hp nerf is definitely not enough
You ve made the elexir collector so dead i dont think it needs a nerf also mortar nerf isn t needed .
Iyhink that dugger duches needs a rework not a nerf because its good against some win conditions and very bad against others .
What about the evo ice spirit doesnt it diserve a buff ?
All nerfs and buffs are mostly fine. Only one I strongly disagree with is the cannoneer nerf. I believe clone should do damage, and agree with a lot of the other buffs mentioned in this reply to try and raise low usage cards usage rate