WIP Balance Changes for March 2024 (Season 57)

Hii, rework and buff some cards like:

Buff: Mega minion ( range ), she miss something, in some situations she is not effective, with ballon or hog.

Rework: evolved Skeleton ( only spawn in circle ), like that it’s more accès to defend.

Rework: firecracker ( slide to back and damage ) she is not need slide to back, she make the game unfunny and skill less!

Rework: hog-riders ( level11= Hp 1596, Damage 300, speed 1,6 => 1,5 ).

Buff: Prince ( little more hp ) for resist at Mega knight whit her 3billions hp and nerf that big tanki.

Actually dark prince is under Prince shadow’s (is not bad joke)

Buff: Dark prince ( more HP, more Damage ) if he to strong for 4 elixir, 4 to 5 elx like Prince is not bad!!

Miner or poison, and graveyard need to get some type of nerf.

Miner poison has consistently been one of if not the best wincons for years. Why have others been nerfed, but not the top performer?

Imo, a graveyard nerf also is needed due to its recent overwhelming success.

0.5 second delay to tornado with an indicator is actually a really smart nerf. It’s hard to change anything else about the card because the damage needs to kill skeletons, and it needs its radius for interactions with hog rider etc.

i think the overall balance changes are great especially the buffs but id dont agree with some of them magic archer buff is complete unnccesary its just not prevelent in the meta cuz of LP and evo bomber which completetely overshadows it and why nerf evo knight and evo recruits they are not op ,broken or game breaking like evo skeletons,bomber and wallbreakers they should be nerfed to a great extent instead and golden knight buff looks scary and intimidating it already has the least ability cooldown among all champs and 7 secs is too quick i feel like for 2 nd ability and last but not the least monk needs a bigger ability radius so that it can reflect spells more frequently and where is hog rider , firecracker and poison nerfs they have been a vital part of mjor cycle decks for a long time and have never been nerfed at all evo cracker is such a annoying caard to deal with its push recoil is just insane that makes it dodge spells easily!

BUFF SKELETON KING:
skeleton king is unplayable card rn it’s literally a dead card, 1.6 hit speed and 205 damage is so low and incontinence there is many other better options, like valk and dark prince that is better,
it’s a pathetic excuse of a champion if i can literally get a better value with all of it’s competitors, also the ability needing souls to fill up that’s so boring why not just make him spawn skellies instantly like the other champions having an instant ability it does not make any sense, please rework the skeleton king and make him at least playable, thank you

I’d like a nerf to hogrider’s first hit speed and distraction range.

The marcher buff is welcome, I’d like a comeback to the classic marcher wb deck, unfortunately it uses a broken evo. Recruits charge comes too fast, so any nerf to that is welcome. Imo, goblin giant nerf isn’t enough. Always appreciate champion nerfs, as they’re all overshadowed by little prince. But hot take, I don’t think LP or knight needs that nerf, or any more nerfs.

Would like monk to have decreased elixir cost and make the ability cost 2 elixir instead.

Clone buff:

You can clone clones now

Clone for the major part is the cool ineffective rage, you almost always can replace clone with rage

Other possible buffs if this is too much: increase it’s push for front when cloning + increase the radius

ZAPhood: increase the stunning time (it buff zap, Egiant, Ewiz…)

Ram rider: buff it’s charge time, it’s frustrating when it’s almost completely stop after log

Mother witch: ram rider AI ( keep changing the targets)

Nerf Miner.

You make a point, however I’ve seen everyone pissed about them even people ranked higher than me

Excetpt for cannoneer everything seems fine. Canoneer is better against tanks, but is garbage against most other decks like recruits / miner cycle / bats decks / graveyard etc. Also it has 1000 hp less so balanced imo.

No evo Skeles or evo WB reworks show the dev team is slightly out of touch with the community. (or it’s because they want to sell the evo WBs more)

there is a reason that the evo knight has been at the very top of ladder for the past however many season, it is op. it fits in every deck, has the highest hp in the game, does great damage , and is great on defense and offense. no, that is not too much of a nerf, but rather justified

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Nerf evo skeletons they are so more in 1 elixir

I agree recruits dont need more nerfs. what we need is to buff cards that are better against it, and I don’t play them. Unfortunately, people just blindly vote to nerf cards they don’t like without thinking twice about it and without any nuance (notice how all the popular votes on the balance changes are the most extreme responses and one unnecessary), so good luck bro.

Wanna start this off by saying i wish i saw a bowler hp nerf and evo wbs damage nerf in here. Also i wish there was a “right idea, wrong direction” option in the polls.

EVOS:

Evo knight will probably be just fine if evo valk gets a buff. Evo valk buff should be like 8 or 9% instead of 15. If you insist on nerfing the knight it should be one or the other not both. Evo recruits will probably be fine if we buff valk to a point where she becomes viable.

Evo bomber needs cycles to be increased to 3 (get it on the 3rd cycle), and the bounces need to do consecutively less damage. I would vote for like 75% for the first bounce and 33% for the second.

Ice spirit is really nice to see and i do think that the radius is a good way to buff it. It may still need a cycle buff, but i think erring on the side of caution will be good for that one.

CHAMPS:

GK is way too much. It should be like -2 seconds max. Monk is just right. LP is fine i guess.

EVERYTHING ELSE:

Gob giant nerf is perfect. Its good to see him finally get a health nerf; the spear gobs do so much damage in the time that hes alive currently.

Pekka is well-deserved, but i think a slightly smaller range buff and a slightly higher attack speed would be better. Magic archer is a bit too much.

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Wow yeah so biased, the only reason it seems recruits should get nerfed is it it counters your deck? Recruits are low skill, they are a good Evo, but are they better then the Evo Knight, Bomber, and Wall Breakers? No. Prioritize nerfing them first then maybe this nerf will be good. For now, nerf the Evo Wall Breakers first. If you hate playing against them, run a counter or watch Eragon play the exact same matchup and learn from him.

Evo Knight is used in almost 40 percent of grand challenge decks, meaning it needs a nerf. I am sorry if it hurts your deck that is not even good whatsoever, but that’s how balancing goes sometimes. Your cards get nerfed. Secondly, calling Supercell gay retards is not in any way, shape, or form appropriate or polite in any manner. This is why Supercell only asked for our opinions recently.

Agree wholeheartedly, not a GB main, haven’t been since that valk nerf a while back. Its by far the worst WC rn & could absolutely use a barrel land damage addition & either first hit speed increase or hp increase, the cost changing hasn’t ever been done for a card as a whole, that I can recall, & I doubt they’d change that now

i agree with you. there are much more op cards that need to be nerfed. evo recruits do NOT deserve the nerf.

Bomber isn’t actually that op