The evolved bomber will still be very good, nerfing its cycles to 2 or 3 should be better
where is evo skeleton nerf/rework?
Evo knight nerf is too much, so kindly please don’t kill him
please watch the following cards
Card: Royal Giant
Current Stats:
- Hitpoints: 3500
- Damage per Second: 159
- Deploy Time: 1 second
- Cost: 6 Elixir
Proposed Change:
- Hitpoints: Increased to 3700
- Damage per Second: Decreased to 150
- Deploy Time: Increased to 2 seconds
Rationale:
The Royal Giant has been slightly underperforming in recent meta due to its vulnerability to swarms and high-damage defenses. By increasing its hitpoints, it becomes more resilient on offense, allowing it to better fulfill its role as a tanky win condition. However, to prevent it from becoming overly oppressive, its damage per second is slightly decreased. Additionally, increasing the deploy time gives opponents more time to react and counterplay, balancing out the Royal Giant’s increased durability. This change aims to make the Royal Giant a more viable option in various deck archetypes without making it too dominant in the meta.
Card: Skeleton Army
Current Stats:
- Elixir Cost: 3
- Skeleton Count: 16
- Deploy Time: 1 second
- Duration: 40 seconds
Proposed Change:
- Elixir Cost: Reduced to 2
- Skeleton Count: Reduced to 12
- Deploy Time: Decreased to 0.5 seconds
Rationale:
Skeleton Army is currently overshadowed by other swarm cards like Goblin Gang and Minion Horde due to its relatively high elixir cost and vulnerability to spells. By reducing its elixir cost to 2, Skeleton Army becomes a more cost-effective option for cycling and defending against ground-based threats. However, to maintain balance, the skeleton count is slightly reduced to prevent it from overwhelming opponents. Decreasing the deploy time makes it more responsive and versatile for quick defensive plays. This change aims to increase the utility of Skeleton Army in a variety of deck archetypes while maintaining overall game balance.
Card: Electro Wizard
Current Stats:
- Hitpoints: 550
- Damage: 159
- Hit Speed: 1.7 seconds
- Targets: Air & Ground
- Spawn Damage: 159
- Stun Duration: 0.5 seconds
- Elixir Cost: 4
Proposed Change:
- Hitpoints: Increased to 600
- Damage: Decreased to 150
- Hit Speed: Unchanged
- Spawn Damage: Increased to 180
- Stun Duration: Increased to 1 second
- Elixir Cost: Unchanged
Rationale:
The Electro Wizard is a versatile card with both offensive and defensive capabilities, but it has seen a slight decline in usage due to changes in the meta. By increasing its hitpoints, the Electro Wizard becomes more durable, allowing it to survive longer and have a greater impact on the battlefield. However, to prevent it from dealing too much damage, its base damage is slightly reduced. The increase in spawn damage and stun duration enhances its ability to disrupt enemy troops and support allied units. These adjustments aim to make the Electro Wizard a more attractive option in various deck compositions without making it overly dominant in the meta.
Card: Witch
Current Stats:
- Hitpoints: 665
- Damage: 69
- Hit Speed: 0.7 seconds
- Spawn Speed: 7.5 seconds
- Targets: Air & Ground
- Splash Radius: 1.5 tiles
- Elixir Cost: 5
Proposed Change:
- Hitpoints: Increased to 700
- Damage: Increased to 75
- Hit Speed: Decreased to 0.8 seconds
- Spawn Speed: Decreased to 7 seconds
- Splash Radius: Increased to 2 tiles
Rationale:
The Witch has struggled to find a solid place in the meta due to her relatively low damage output and vulnerability to spells. By increasing her hitpoints and damage, she becomes more resilient and threatening on offense and defense. The decrease in hit speed and spawn speed ensures that she maintains consistent damage output over time while also allowing her to spawn Skeletons more frequently, enhancing her swarm potential. Increasing the splash radius enables her to deal with swarms more effectively, making her a more reliable option against massed troops. These changes aim to improve the Witch’s viability in a variety of deck archetypes without making her overly dominant in the meta.