Evo megaknight does not need a nerf because even though it has a high usage rate (17%), it has a pretty low win rate (49%).
I’m not so sure about the extra nerf to the goblinstein monster nerf, since the doctor would already die to poison, but tbf the card is kinda broken rn (19% usage rate, 52% win rate)
Royal chef does need a nerf (16% usage rate, 51% win rate) but not that big. Maybe 20-23 seconds would be enough.
Even though the evo electro dragon doesn’t have a high usage rate (7%), it does have a high win rate (53%) so a nerf would be good.
Evo recruits (7% usage rate, 52% win rate) do not need a bigger nerf, the rework should balance it out.
I strongly disagree about your comment for evo skeletons. The nerf itself already kills the card, so they should just stop touching the card and leave it to be.
I’m not sure about the dagger duchess, I would just implement the original buff and see how she stands in the meta.
Goblin machine (0% usage rate, 40% win rate) does need a bigger buff, but keep the damage at 206.
Evo firecracker (19% usage rate, 49% win rate) does not need a nerf since it dies to arrows (40% usage rate).
Mini pekka does need a buff since it only has an 8% usage rate and 47% win rate.
I disagree with your comment on evo pekka. It actually needs a bigger nerf (15% usage rate, 52% win rate)
Spawner buildings do need a buff, other than tombstone.
Cannoneer (8% usage rate, 51% win rate) does not need a buff, it’s meant to shoot slowly.
The cheap defensive cards do not need a nerf, they are pretty balanced in the meta.
E wizard (9% usage rate, 50% win rate) already got a buff and it’s pretty balanced. Golden knight (1% usage rate, 46% win rate) does need a buff tho.