I think the balance patch that came out this time is generally good. However, the cards that need to be translated or added are listed below.
- Goblinstein: Doctor HP 885→760 -14%
I think it’s too much to make Doctor die from Poison. So just nerf him enough so that he doesn’t die from Poison. - Evolved Pekka: HP range when killing Troop: Small Troop 0~500, Medium Troop 501~1989 (When killing a duplicate Troop, heal based on the original Troop HP)
Why don’t you consider units like Magic Archer and Mother Witch as Medium Troop? Adjust their stats so that they are also counted as Medium Troop. - Mega Knight Evolution: Pushback 4→3.5 tiles -12.5%
- Goblin Gang: Spawn time 1.0→1.2 seconds +20%
- Tesla Evolution: Pulse range 5.5→6.5 tiles +19%, Pulse damage 148→192 +30%, Damage 220→225 +2.5%
- Tesla: Damage 220→225 +2.5%
- Void: Damage 320→410 +28% for 1 target
- Giant Skeleton: Attack speed: 1.4→1.3 seconds -7%
- Hunter: Initial attack speed 0.8→0.6 seconds -25%
- Royal Delivery: Royal Recruits damage 133→138 +4% (Royal Recruits stats adjusted to the same level)
- Little Prince: Damage 99→110 +12% Guardienne tea damage 207→250 +21%
- Monk: Damage 140→155 +11% Combo Damage 422→465 +11%
- Golden Knight: Damage 160→180 +12%
- Cannoneer: Damage 386→394 +2%
- Royal Chef: HP 2703→2798 +3.5%, changed to level up only up to +2 levels per Troop, fixed so that pancakes cannot be thrown at duplicate Troops, fixed so that Monk cannot reflect pancakes, changed so that stats increase by 10% even at level 16 or higher
All balance patches listed here are necessary patches, so please apply them all.